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New 3D FPS released for 1979 Atari 800

atari8.dev

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Re: New 3D FPS released for 1979 Atari 800

#2
Slovak group GMG released a full featured FPS for 40+ year old computer (64kb of ram, 1.79Mhz 6502)

Features:

- raycaster engine running at 25 - 30 FPS

- animated textures

- lighting system

- destroyable walls

- automap

- 3 enemy types

- final boss

game is fully playable in Altirra emulator

video: https://www.youtube.com/watch?v=lRd3MucaRoU

homepage: https://atari8.dev/final_assault

discussion: https://atariage.com/forums/topic/326709-final-assault-new-g...

Re: New 3D FPS released for 1979 Atari 800

#4
post #2

Slovak group GMG released a full featured FPS for 40+ year old computer (64kb of ram, 1.79Mhz 6502) Features: - raycaster engine running at 25 - 30 FPS - animated textures - lighting system - destroyable walls - automap - 3 enemy types - final boss game is fully playable in Altirra emulator video: https://www.youtube.com/watch?v=lRd3MucaRoU homepage: https://atari8.dev/final_assault discussion: https://atariage.com/f…

the FPS is really smooth - and the floating point (?!) calculations of the raycasting engine seem to be totally "on point" ?!?!

Re: New 3D FPS released for 1979 Atari 800

#7
post #4
post #2

Slovak group GMG released a full featured FPS for 40+ year old computer (64kb of ram, 1.79Mhz 6502) Features: - raycaster engine running at 25 - 30 FPS - animated textures - lighting system - destroyable walls - automap - 3 enemy types - final boss game is fully playable in Altirra emulator video: https://www.youtube.com/watch?v=lRd3MucaRoU homepage: https://atari8.dev/final_assault discussion: https://atariage.com/f…

the FPS is really smooth - and the floating point (?!) calculations of the raycasting engine seem to be totally "on point" ?!?!

Comment a bit of a limitation of the ray casting:

https://atariage.com/forums/topic/326709-final-assault-new-g...

simply amazing what they did. could you imagine if this came out in the 80s?!?!

Re: New 3D FPS released for 1979 Atari 800

#8

Here's a video: https://www.youtube.com/watch?v=92K9wnk_4Cw Pretty interesting but it's a little hard to make out what's going on sometimes.

It's a bit unclear what's demoing visuals vs. gameplay. It seemed often that when the player reaches a corner, instead of turning the corner and continuing down the corridor the player would sometimes turn into the corner and wiggle. I wonder is there something about corners that's a bit janky or is that just a habit of this particular user that they sometimes just turn left and right randomly particularly in corners?

Re: New 3D FPS released for 1979 Atari 800

#9
I had an Atari 800 in the early 1980s. The games were close to the arcade version and with the BASIC cartridge we could write programs and save them to a cassette tape drive or floppy.

https://en.wikipedia.org/wiki/Atari_8-bit_family

Jay Miner was one of the main developers who later went on to be the "father of the Amiga"

https://en.wikipedia.org/wiki/Jay_Miner

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