Live data from Hacker News

We are recreating the entire planet in Minecraft

buildtheearth.net

1–10 of 99 posts

Re: We are recreating the entire planet in Minecraft

#2
I'm curious to check back in now that there seems to be a decent amount of stuff built. I explored a bit on a local copy last year and found the 1:1 scale combined with 1m³ resolution really disorienting.

I wonder how they handle buildings being at angles that don't line up perfectly with compass directions.

Re: We are recreating the entire planet in Minecraft

#4
post #3

Is this all one large map? If so, since minecraft is flat, where do they cutoff the map (presumably you can’t go around the globe like in the real world)? Are they building based on the Mercator projection?

Everybody knows the earth is flat. Also before you ask - four elephants and then it’s turtles all the way down.

Re: We are recreating the entire planet in Minecraft

#5
post #3

Is this all one large map? If so, since minecraft is flat, where do they cutoff the map (presumably you can’t go around the globe like in the real world)? Are they building based on the Mercator projection?

Everybody knows the earth is flat. Also before you ask - four elephants and then it’s turtles all the way down.

No, there is void under the bedrock.

Re: We are recreating the entire planet in Minecraft

#6
Not directly related to this project but in a similar spirit.

Recently, while exploring france’s national geography department (Institut de Géographie Nationale [1]) website, I came across a page [2] which allows anybody to download a Minecraft world representing any 25km^2 area of France.

The page lets you set the precise center and many other parameters such as whether to include buildings or even stylistic options.

The maps are generated on the fly and make use of a combination of the department’s own datasets (digital elevation, road networks, land parcels, building dimensions and height, and even forests).

I wish they would release whatever code they use for the terrain generation as I’m sure the open-source community would enjoy extending it with OpenStreetMap data!

[1] https://www.ign.fr/

[2] https://www.ign.fr/minecraft/

Re: We are recreating the entire planet in Minecraft

#8
post #2

I'm curious to check back in now that there seems to be a decent amount of stuff built. I explored a bit on a local copy last year and found the 1:1 scale combined with 1m³ resolution really disorienting. I wonder how they handle buildings being at angles that don't line up perfectly with compass directions.

Several of the example pictures show buildings at other angles, and they look like they handle angled lines in the obvious way, recessing the wall one block for each x blocks sideways.

It looks a little odd but only in the same way a low-resolution undithered image does.

Re: We are recreating the entire planet in Minecraft

#9
post #3

Is this all one large map? If so, since minecraft is flat, where do they cutoff the map (presumably you can’t go around the globe like in the real world)? Are they building based on the Mercator projection?

If they cut out the oceans they can kinda squish it flat

Re: We are recreating the entire planet in Minecraft

#10
post #3

Is this all one large map? If so, since minecraft is flat, where do they cutoff the map (presumably you can’t go around the globe like in the real world)? Are they building based on the Mercator projection?

It's a Dymaxion projection. It has low distortion over land at the expense of leaving huge gaps at sea. So you can't swim or fly across the oceans, or go around the world, but distortion will be low within each continent.

https://www.gislounge.com/dymaxion-map-projection/

Post reply on HN