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Swarm: A resource-gathering game based on robot programming, written in Haskell

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Re: Swarm: A resource-gathering game based on robot programming, written in Haskell

#2
Oo this looks really cool! I'm bookmarking this for the future. I don't know that I'll have time to do anything with it any time soon, but looks really interesting.

I wish there were more "play games while programming" projects. Only thing is that they all seem to be too low level, whereas I want to be able to write logic like:

"when you have instead of having to program my own pathfinding logic or whatever.

Re: Swarm: A resource-gathering game based on robot programming, written in Haskell

#5

Oo this looks really cool! I'm bookmarking this for the future. I don't know that I'll have time to do anything with it any time soon, but looks really interesting. I wish there were more "play games while programming" projects. Only thing is that they all seem to be too low level, whereas I want to be able to write logic like: "when you have instead of having to program my own pathfinding logic or whatever.

I highly recommend Bit Burner (https://danielyxie.github.io/bitburner/). It's an idle/incremental game with a focus on automating things with javascript. Heck of a lot of fun, imo.
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