Live data from Hacker News

TaleSpire is a beautiful way to play pen and paper RPGs online

talespire.com

1–10 of 48 posts

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#3
While (as I understand it) Talespire isn’t written in Common Lisp, one of its main developers often explores solutions for the software in CL, and has written some cool REPL-based shader tools in Lisp. He streams his coding sessions and some Lisp tutorials here: https://youtube.com/user/CBaggers

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#7
post #5

Still need to get around to trying this. My problem with playing online is not so much the method used, as coordinating everyone and preventing them from being interrupted. This is really easy when you are in a room together. Not so much so when apart.

If only there was some sort of online collaborative audio and video enabled thingie. Cool kids use Twitch I gather (it sounds like a minor STD to me). You could get together with Teams, Zoom, Blue Button, whatever and then play.

Organise your online events in a similar form to err ... ... reality and you'll have the same problems to deal with 8)

Create a place and arrange to meet. Have a chat and then get on with the event. You may want to require no mobiles or be more inventive by penalising them somehow - that way people who have to be contactable can do so but still play. You could even fold call outs into the game. An RNLI call out causes the characters involved to be thrown into another realm ... and ... get your imagination out. Or perhaps they get thrown into another time/space. Again, it's all about imagination.

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#9
I have looked at this extensively and other VTTs for an internet campaign, and while it is very impressive, there are a few things preventing me from using this myself.

1. No fog of war. You can create zones that have toggling visibility, but its cumbersome and not automatic.

2. No cyberpunk/modern assets. They did make their stretch goal so this will be arriving eventually.

3. No custom audio streaming. I believe you can play music and sounds but only what came with it.

4. Expensive for players at $35aud. I don't mind spending money for resources as a DM, but there should be a player-only version that's much cheaper/free. I would rather pay $120aud if it meant my players didn't have to.

Currently as it stands for me, the best option for a VTT is Foundry[1]. It has everything I mentioned prior and more. Pair that with Dungeondraft[2] and the mountains of free content packs at Cartography Assets[3], you have everything you could ever need for running an internet campaign. None of these require a subscription and are imo the best bang for buck you can get for a VTT setup.

When Talespire addresses my current pet peeves, I will likely switch, but for now it's just not viable for me.

[1] https://foundryvtt.com

[2] https://dungeondraft.net/

[3] https://cartographyassets.com/asset-category/specific-assets...

edit: formatting

Re: TaleSpire is a beautiful way to play pen and paper RPGs online

#10
Reminds me of the last year and a half of my life...

I play table top rpg's a lot online and it would be nice to have something besides roll20 and the various play-by-post options.

The thing is, I think the best thing you could is something less data intensive than roll20 and something more aesthetically pleasing. If the video is a guide, this seem like a thing that an average consumer machine is going to completely choke on. Roll20, the go-to full-featured ttrpg server is infamous for audio, video and general connectivity problem, to the point most people doing video on a different server (zoom, discord, google-meet,etc) and just use the server for simulating the table top. I'm doubting this thing, even more feature heavy, could work better.

And just generally, succeeding in making this truly look like a video game might not be realizing the imagination-based ttrpg ideal.

Post reply on HN