Do it or document it?
1–10 of 18 posts
Re: Do it or document it?
#2But if you have a lot of experience with very well-defined, planned projects, by all means try to make the best of it.
Re: Do it or document it?
#3Take a pad of paper and a good pen (hint: Pilot G2) and go to a place that is entirely free of computers. Coffee is optional.
Start sketching. Your goal is a set of notes, an outline, a diagram or two, and/or some paper-based UI wireframes that describe your project. Imagine that you're trying to invite a recent comp sci grad to work on your project with you: What might you sketch? Draw that.
You can use emacs if you want, but on no account should you allow yourself to choose a font for your spec. If you find yourself reaching for the Fonts menu, or wondering whether your spec should have a standardized header and footer, you have stopped planning and started procrastinating.
You need to do some planning, because you don't want to waste time implementing stuff that doesn't even work on paper. But you don't necessarily need a capital-D Document, or even a real presentation. Once the napkin sketch of your finished product is complete, to your own satisfaction, it's time to build the prototype and observe all your mistakes. ;)
Re: Do it or document it?
#41. In a startup you do it*
2. In a big company you document it
* that's not to say you don't do some planning and sketching and the like, but you don't need a ginormous stack of docs.
It's worth remembering that one significant reason for heavy documentation is accuracy/fidelity of ideas when transmitting/coordinating across a large team of people.
Re: Do it or document it?
#5Napkins. The solution you're looking for is napkins. But, it's true, they're hard to write on, so we'll compromise. Take a pad of paper and a good pen ( hint: Pilot G2 ) and go to a place that is entirely free of computers. Coffee is optional. Start sketching. Your goal is a set of notes, an outline, a diagram or two, and/or some paper-based UI wireframes that describe your project. Imagine that you're trying to invi…
If the problem is of the right size, bang out prototype scripts and let these serve as "documentation" too.
But scrap the endless cycles of proposals, reviews, designs and revisions. Do that stuff implicitly.
Re: Do it or document it?
#6Then, as you implement, fill in the blanks in your initial spec. Make sure that if it's implemented, it's fully documented.
Re: Do it or document it?
#7Re: Do it or document it?
#8Having done both, I'd say: 1. In a startup you do it* 2. In a big company you document it * that's not to say you don't do some planning and sketching and the like, but you don't need a ginormous stack of docs. It's worth remembering that one significant reason for heavy documentation is accuracy/fidelity of ideas when transmitting/coordinating across a large team of people.
Re: Do it or document it?
#9Re: Do it or document it?
#10Napkins. The solution you're looking for is napkins. But, it's true, they're hard to write on, so we'll compromise. Take a pad of paper and a good pen ( hint: Pilot G2 ) and go to a place that is entirely free of computers. Coffee is optional. Start sketching. Your goal is a set of notes, an outline, a diagram or two, and/or some paper-based UI wireframes that describe your project. Imagine that you're trying to invi…
Until your company is fairly large (maybe 20 people?) document for yourself. It's your business, so you can do whatever you want, but I'd suggest writing things down that will help _you_ in three months when you have to look over something you did before.
With that in mind you should decide what you value. The small company teams I've worked on have exchanged virtually all knowledge verbally, and we would only ever draw whiteboard diagrams of things for new hires, which was convenient because the stuff seems to change as fast as the ink dries.