Resident Evil Village crack completely fixes its stuttering issues
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Re: Resident Evil Village crack completely fixes its stuttering issues
#2Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
Re: Resident Evil Village crack completely fixes its stuttering issues
#3>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
Re: Resident Evil Village crack completely fixes its stuttering issues
#4>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
Re: Resident Evil Village crack completely fixes its stuttering issues
#5Re: Resident Evil Village crack completely fixes its stuttering issues
#6>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
Re: Resident Evil Village crack completely fixes its stuttering issues
#7I bet that all development and testing was done using stubs for those DRM hooks, which were probably developed by a different team closer to the shipping date, and once they were integrated it was too late to do anything about them.
Re: Resident Evil Village crack completely fixes its stuttering issues
#8>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
If the DRM code was cleanly separated from the normal flow of the game code, it would be trivial for crackers to patch it out.
Re: Resident Evil Village crack completely fixes its stuttering issues
#9>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
If the DRM code was cleanly separated from the normal flow of the game code, it would be trivial for crackers to patch it out.
Re: Resident Evil Village crack completely fixes its stuttering issues
#10>All in-game shutters like the one from when you kill a zombie are fixed because Capcom DRM’s entry points are patched out so most of their functions are never executed anymore. Can someone knowledgeable explain why DRM functions would be called on every zombie kill? I guess I don't have a good understanding on how these DRM checks are implemented in games in general.
My guess is they want intermittent checks, but don't trust the system clock to advance, but a zombie kill is evidence that time has advanced for the player. Seems like it shouldn't block the main game thread and there should be a longer time to live for that check, and maybe those are the bugs.