Path Tracing Quake in Blender
matthewearl.github.io
Path Tracing Quake in Blender
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Re: Path Tracing Quake in Blender
#2https://docs.blender.org/manual/en/latest/render/cycles/rend...
In my estimation of things: motion blur is only beneficial to try to work around sample and hold displays. If there were fully continuous (1000 Hz is close enough) or sub 1 ms strobed displays then motion blur would add nothing.
Re: Path Tracing Quake in Blender
#3Re: Path Tracing Quake in Blender
#4The motion blur is quite good here. Here is some light reading/watching on the subject. https://docs.blender.org/manual/en/latest/render/cycles/rend... https://youtu.be/VXIrSTMgJ9s In my estimation of things: motion blur is only beneficial to try to work around sample and hold displays. If there were fully continuous (1000 Hz is close enough) or sub 1 ms strobed displays then motion blur would add nothing.
And if you can renderer 1000 images per seconds, then generating motion blur that work on a 100 fps monitor is as simple as displaying an average of 10 frames.
The various motion blur techniques allow simulating higher frame rate without paying the full cost of rendering all the extra frames.
Re: Path Tracing Quake in Blender
#5The motion blur is quite good here. Here is some light reading/watching on the subject. https://docs.blender.org/manual/en/latest/render/cycles/rend... https://youtu.be/VXIrSTMgJ9s In my estimation of things: motion blur is only beneficial to try to work around sample and hold displays. If there were fully continuous (1000 Hz is close enough) or sub 1 ms strobed displays then motion blur would add nothing.
Re: Path Tracing Quake in Blender
#6The author mentions using frustum culling for performance. Won't this lead to lighting artifacts with indirect illumination when path tracing? Even when an object is behind the camera it could still affect the lighting of what's in front of it.
Re: Path Tracing Quake in Blender
#7The author mentions using frustum culling for performance. Won't this lead to lighting artifacts with indirect illumination when path tracing? Even when an object is behind the camera it could still affect the lighting of what's in front of it.