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Elevator Saga: An elevator programming game (2015)

play.elevatorsaga.com

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Re: Elevator Saga: An elevator programming game (2015)

#2
I don't remember the article but I remember reading about a building management game where the reviewer believed the entire game was based around the elevator management code and that writing that code was fun for the programmer but the game itself was not fun for the player.

It looks like this highlights the "fun for the programmer" part.

Re: Elevator Saga: An elevator programming game (2015)

#4

I don't remember the article but I remember reading about a building management game where the reviewer believed the entire game was based around the elevator management code and that writing that code was fun for the programmer but the game itself was not fun for the player. It looks like this highlights the "fun for the programmer" part.

Maybe Sim Tower? The game was pretty boring, but building and managing elevators to keep people happy was a fun challenge.

Re: Elevator Saga: An elevator programming game (2015)

#5
One past discussion, plus a one-commenter:

Elevator Saga: The Elevator Programming Game - https://news.ycombinator.com/item?id=21425054 - Nov 2019 (1 comment)

Elevator Saga – An elevator programming game - https://news.ycombinator.com/item?id=8929314 - Jan 2015 (104 comments)

Re: Elevator Saga: An elevator programming game (2015)

#8

I was thinking of creating this very thing on several occasions being in an elevator. The logic of elevators is very intriguing and more complicated than people realize.

I'm not sure if this is true. I think all elevators I've encountered followed the elevator/SCAN algorithm:

> the elevator continues to travel in its current direction (up or down) until empty, stopping only to let individuals off or to pick up new individuals heading in the same direction.

with the elevator staying on its last location if there are no new requests and there being no buffering time after a request, first come first served

https://en.wikipedia.org/wiki/Elevator_algorithm

Re: Elevator Saga: An elevator programming game (2015)

#9

I was thinking of creating this very thing on several occasions being in an elevator. The logic of elevators is very intriguing and more complicated than people realize.

I'm not sure if this is true. I think all elevators I've encountered followed the elevator/SCAN algorithm: > the elevator continues to travel in its current direction (up or down) until empty, stopping only to let individuals off or to pick up new individuals heading in the same direction. with the elevator staying on its last location if there are no new requests and there being no buffering time after a request, fi…

That is true only for the single elevator system. If there are multiple elevators, the system could be extremely complicated.

Re: Elevator Saga: An elevator programming game (2015)

#10

I was thinking of creating this very thing on several occasions being in an elevator. The logic of elevators is very intriguing and more complicated than people realize.

I'm not sure if this is true. I think all elevators I've encountered followed the elevator/SCAN algorithm: > the elevator continues to travel in its current direction (up or down) until empty, stopping only to let individuals off or to pick up new individuals heading in the same direction. with the elevator staying on its last location if there are no new requests and there being no buffering time after a request, fi…

Have you ever seen elevators where you select a floor from the outside and it gets assigned to one of multiple elevators? Those seem like they might be doing something more sophisticated.
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