Live data from Hacker News

Xbox co-pilot mode changed disabled sister’s life

reddit.com

1–10 of 57 posts

Re: Xbox co-pilot mode changed disabled sister’s life

#4
post #2

Also, the Xbox Adaptive Controller deserves a lot of respect. https://www.xbox.com/en-US/accessories/controllers/xbox-adap... That’s not a token effort or a cash-in. The team behind it really gave a damn.

Yes, it's absolutely wonderful. I hope to never need it, but I'm so happy it exists for everyone that does.

It also shows why controller compatibility between consoles might be more important than one would think: the "native" controllers might just be inaccessible. If you want to play on a Switch, you can use an adapter [0] to use the Adaptive Controller. Similar products exist for the PS4, I believe. Hopefully someone reverses the protocol DualSense speaks with PS5 sooner rather than later and can make an adapter for that as well.

[0] https://www.mayflash.com/Products/NINTENDOWiiU/MAGIC-NS.html

Re: Xbox co-pilot mode changed disabled sister’s life

#6
post #4
post #2

Also, the Xbox Adaptive Controller deserves a lot of respect. https://www.xbox.com/en-US/accessories/controllers/xbox-adap... That’s not a token effort or a cash-in. The team behind it really gave a damn.

Yes, it's absolutely wonderful. I hope to never need it, but I'm so happy it exists for everyone that does. It also shows why controller compatibility between consoles might be more important than one would think: the "native" controllers might just be inaccessible. If you want to play on a Switch, you can use an adapter [0] to use the Adaptive Controller. Similar products exist for the PS4, I believe. Hopefully some…

IIRC Sony puts DRM in their controllers, there's a chip with a key on it that Sony only gives out to selected partners. I'm not sure how 3rd party companies did it without the chip but afaik the method is not open source.

Re: Xbox co-pilot mode changed disabled sister’s life

#7
post #5

Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.

We did - I remember playing Doom with my friend as a kid - one of us would do the walking, another would do the shooting, on different peripherals. The idea is pretty fresh on the consoles, however.

Re: Xbox co-pilot mode changed disabled sister’s life

#8
post #4

Earlier quoted context omitted.

Yes, it's absolutely wonderful. I hope to never need it, but I'm so happy it exists for everyone that does. It also shows why controller compatibility between consoles might be more important than one would think: the "native" controllers might just be inaccessible. If you want to play on a Switch, you can use an adapter [0] to use the Adaptive Controller. Similar products exist for the PS4, I believe. Hopefully some…

IIRC Sony puts DRM in their controllers, there's a chip with a key on it that Sony only gives out to selected partners. I'm not sure how 3rd party companies did it without the chip but afaik the method is not open source.

More interesting is that whilst the original PS3 controllers had a full Bluetooth stack (meaning you can connect them to an Android device or Linux and they work perfectly fine), the bootleg clones only implemented the spec enough to get them working with the PS3. I didn't even know this until I tried to connect my old PS3 controller to my Pi running retro emulators, and all the controller would do is input to bottom right on the right analog stick. Same on Android.

Re: Xbox co-pilot mode changed disabled sister’s life

#9
post #5

Co-pilot is a really great idea, and also so simple. Definitely one of those "why didn't we think of that before?" moments.

One game I particularly remember is Super Mario Galaxy 3D on the Wii. It had a two player mode where the second player didn't control Mario, but instead had the ability so interact with the environment and player in limited ways to help. I wonder why there aren't a lot of other games that do that.

Re: Xbox co-pilot mode changed disabled sister’s life

#10
post #4
post #2

Also, the Xbox Adaptive Controller deserves a lot of respect. https://www.xbox.com/en-US/accessories/controllers/xbox-adap... That’s not a token effort or a cash-in. The team behind it really gave a damn.

Yes, it's absolutely wonderful. I hope to never need it, but I'm so happy it exists for everyone that does. It also shows why controller compatibility between consoles might be more important than one would think: the "native" controllers might just be inaccessible. If you want to play on a Switch, you can use an adapter [0] to use the Adaptive Controller. Similar products exist for the PS4, I believe. Hopefully some…

There’s a V1.32 note in red on that page that says it’s now compatible with the PS5, but I’m not sure what that means exactly. It’s hard to say from the product page what this thing does.
Post reply on HN