The architecture of Battle For Wesnoth
aosabook.org
The architecture of Battle For Wesnoth
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Re: The architecture of Battle For Wesnoth
#2Brown & Wilson have done the free software community a service with their book, but I do think they should have worked more with some of the authors to get better material from them.
Re: The architecture of Battle For Wesnoth
#3Re: The architecture of Battle For Wesnoth
#4The great success of BfW is that it attracted so many talented people to create graphics and, to a lesser extent, sound and UX. It's a weakness of this piece that it doesn't focus on the bigger picture of why the project was so successful. Brown & Wilson have done the free software community a service with their book, but I do think they should have worked more with some of the authors to get better material from the…
In fact, the author stated that a lot of architectural decisions are made in orded to make a game more approachable to new coders and designers, including the choice of WML, usage of "standard" libraries (WML) and as much separation between modules as possible.