Reverse Debugging at Scale
engineering.fb.com
Reverse Debugging at Scale
1–10 of 22 posts
Re: Reverse Debugging at Scale
#2Re: Reverse Debugging at Scale
#3It is fairly surprising to me that FB would pay a roughly 5% throughput penalty to get this.
Looking at their status page (https://developers.facebook.com/status/dashboard/), they seem to have a problems every week. These are only the public ones!
I guess they figured they are losing more money due to these problems than the additional 5% they have to spend on infrastructure.
Re: Reverse Debugging at Scale
#4It is fairly surprising to me that FB would pay a roughly 5% throughput penalty to get this.
Re: Reverse Debugging at Scale
#5It is fairly surprising to me that FB would pay a roughly 5% throughput penalty to get this.
It is not that surprising. Facebook is complex ecosystem, and therefore experiences lots of outages/problems. Looking at their status page ( https://developers.facebook.com/status/dashboard/ ), they seem to have a problems every week. These are only the public ones! I guess they figured they are losing more money due to these problems than the additional 5% they have to spend on infrastructure.
Re: Reverse Debugging at Scale
#6It is fairly surprising to me that FB would pay a roughly 5% throughput penalty to get this.
Re: Reverse Debugging at Scale
#7Re: Reverse Debugging at Scale
#8It is fairly surprising to me that FB would pay a roughly 5% throughput penalty to get this.
In a car, you get the best speed when you press the pedal to the metal and close your eyes. Yet we pay performance penalty by driving it, instead.
Re: Reverse Debugging at Scale
#9It is fairly surprising to me that FB would pay a roughly 5% throughput penalty to get this.
Where does the 5% number come from? I didn't see it in the article or on the linked page for Intel Processor Trace.