OpenMW – open-source TES3 Morrowind reimplementation
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Re: OpenMW – open-source TES3 Morrowind reimplementation
#2What works: everything. Everything I tried. What did I try? All the parts of the game listed above, plus 20-30 plugins, including one obscure library plugin that's not on Nexus. Used Mod Organizer2, IIRC. No problems. Worked great. Know what's amazing? No crashes. Not. A. Single. One. Anyone who played Morrowind back in the day remembers all the crashes. So many, even with stability mods and later versions of the game. This? Rock solid.
What doesn't: plugins that patch or wrap the Morrowind .exe file. That's about it. Oh well.
Bonus round: you can crank up the view distance to fairly high levels on even a medium-good rig, much farther than in the original game. Definitely improves it.
Re: OpenMW – open-source TES3 Morrowind reimplementation
#3Re: OpenMW – open-source TES3 Morrowind reimplementation
#4OpenMW is impressive, but the modding community around Morrowind was always amazing. A selection of good mods and the original game becomes a minor distraction. Tamriel Rebuilt [0] alone is probably about as many hours of gameplay as the original Morrowind and a much larger area to explore. [0] https://www.tamriel-rebuilt.org/
Being able to ignore it's in your face faults in a modern world, I honestly dont think any other RPGs will hit me the same way. Okay, there's one. It's Oblivion.
As much as Todd Howard has been a weasel, they've created two of the greatest RPG's ever made, imo.
Re: OpenMW – open-source TES3 Morrowind reimplementation
#5Late last year, after they restored shadows (I think they'd had to take them out while fixing some stuff, or something) I played most of Morrowind with this. Still intending to go back and finish. Finished the main quest, a huge percentage of the side quests, and Tribunal. Was just getting ready to start Bloodmoon. What works: everything. Everything I tried. What did I try? All the parts of the game listed above, plu…
It's pretty impressive that the project has been so successful with such a major transition, and that things didn't stall and fall apart along the way despite how long it took.
Re: OpenMW – open-source TES3 Morrowind reimplementation
#6I think it's actually done now? I struggled mightily to get through the tutorial dungeon when the original Daggerfall was made freeware long, long ago, and one of these days, I swear, I'm going to really play it.
Re: OpenMW – open-source TES3 Morrowind reimplementation
#7Late last year, after they restored shadows (I think they'd had to take them out while fixing some stuff, or something) I played most of Morrowind with this. Still intending to go back and finish. Finished the main quest, a huge percentage of the side quests, and Tribunal. Was just getting ready to start Bloodmoon. What works: everything. Everything I tried. What did I try? All the parts of the game listed above, plu…
OpenMW-CS is also really well done, to the point where we ended up maintaining our own collection of plugins in its new format for ourselves. [0]
Re: OpenMW – open-source TES3 Morrowind reimplementation
#8I guess this is my reminder to check in on the fan Unity port of Daggerfall. https://www.dfworkshop.net/ I think it's actually done now? I struggled mightily to get through the tutorial dungeon when the original Daggerfall was made freeware long, long ago, and one of these days, I swear, I'm going to really play it.
I've tried to get into Daggerfall multiple times over the years (before and after the game was made free), but combined with it being testy to get running right in Dosbox, and that even when you get it running some keys seemed to not work quite right, I've never quite gotten a game more than a few hours in.
As of January, their roadmap says they are at "All game features now supported", so this seems an opportune time to try again...