The Kilobyte’s Gambit
vole.wtf
The Kilobyte’s Gambit
1–10 of 158 posts
Re: The Kilobyte’s Gambit
#2I loved the visuals.
Re: The Kilobyte’s Gambit
#3I loved the visuals.
Maybe it's just me but enemy pawn and bishop are sometimes very hard to distinguish.
Re: The Kilobyte’s Gambit
#4If you’re into retro CGA-like graphics, you should check the link even if you’re not into chess. It’s really quite well done.
Re: The Kilobyte’s Gambit
#5Well this is certainly very cool. It reacts well enough to my moves but I get the feeling that it does not know any of the established openings so each game starts a bit weird. Will keep going and try to beat it though.
Re: The Kilobyte’s Gambit
#6Re: The Kilobyte’s Gambit
#7If anyone’s interested in the guts of this, you can get Oscar Toledo’s annotated source of the C version of Nanochess at:
Re: The Kilobyte’s Gambit
#8I'm a novice player but I reached a stalemate in my first game. I am not a big fan of the graphics, they're really really cool but I made at least two big mistakes because I misread the pieces - and now I have a headache :D
Re: The Kilobyte’s Gambit
#9Wow it took me 40 or so attempts to beat it. I’m a chess novice but you’d think a human novice should be able to beat a small chunk of JavaScript.
This code must be pretty compact even if expanded to readable form? Is there a repo anywhere with this type of chess engine explained and expanded to human readable commented code?
Re: The Kilobyte’s Gambit
#10Well this is certainly very cool. It reacts well enough to my moves but I get the feeling that it does not know any of the established openings so each game starts a bit weird. Will keep going and try to beat it though.
If it keeps winning, maybe the established openings aren’t that useful :P
But that’s the problem with solved games: You compete on the familiarity with and memorization of established patterns.