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Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

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Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#3

cool-retro-term is fab for this. It takes me back to the Amstrad PCW8256 that I used as a kid. Those double sided CF2 disks were a better disk than either the 5.25" or the 3.5" IMHO.

> Those double sided CF2 disks were a better disk than either the 5.25" or the 3.5" IMHO.

Not sure how they were better than 3.5" disks at that time (they might have been better than the poor quality once sold towards the end of the Floppy era), but for sure they were much more expensive. I don't miss them one bit.

Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#6
post #5

I've been using CRTs again for the first time in a few years and none of these really capture the way they look.

The TTL RGBI 320x200 one looks pretty accurate to me when compared to a real 15.7khz 200-line CRT, and the render of Crystal Caves on a double-scanned VGA also looks about right as compared to an early 90's 14" VGA CRT.

Can't comment on the others, though.

In Part 2 (monochrome) the Apple II green monochrome is spot-on accurate and the Amber MDA 80x25 textmode is pretty good except that the background contrast is quite poor. A real amber MDA monitor has much deeper blacks.

Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#7
Digital Foundry did some good videos on CRT and Gaming, how lower resolutions looked so well, and could crank up the ray tracing at lower resolution. We really traded high pixel count for the CRT's blending of pixels with higher refresh.

>DF Direct: CRT Displays - Was LCD A Big Mistake For Gaming?

https://www.youtube.com/watch?v=tvRyVZWuvQ4

>DF Direct! Modern Games Look Amazing On CRT Monitors... Yes, Better than LCD!

https://www.youtube.com/watch?v=V8BVTHxc4LM

Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#8
post #6
post #5

I've been using CRTs again for the first time in a few years and none of these really capture the way they look.

The TTL RGBI 320x200 one looks pretty accurate to me when compared to a real 15.7khz 200-line CRT, and the render of Crystal Caves on a double-scanned VGA also looks about right as compared to an early 90's 14" VGA CRT. Can't comment on the others, though. In Part 2 (monochrome) the Apple II green monochrome is spot-on accurate and the Amber MDA 80x25 textmode is pretty good except that the background contrast is qui…

The contrast issue is what I notice the most. CRTs had much more "glow" and "bleed" I guess

Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#9
post #8
post #6

Earlier quoted context omitted.

The TTL RGBI 320x200 one looks pretty accurate to me when compared to a real 15.7khz 200-line CRT, and the render of Crystal Caves on a double-scanned VGA also looks about right as compared to an early 90's 14" VGA CRT. Can't comment on the others, though. In Part 2 (monochrome) the Apple II green monochrome is spot-on accurate and the Amber MDA 80x25 textmode is pretty good except that the background contrast is qui…

The contrast issue is what I notice the most. CRTs had much more "glow" and "bleed" I guess

Many of the retro takes on CRTs seem to over-emphasize the scanlines and (perhaps in pursuit of capturing the CRT "glow") also end up over-doing the background. On a properly adjusted CRT you shouldn't be able to see any scanlines at all in areas that are displaying pure black, unless you're viewing the display in an extremely dark room.

Re: Simulating CRT Monitors with FFmpeg (Pt. 1: Color CRTs)

#10
post #9
post #8

Earlier quoted context omitted.

The contrast issue is what I notice the most. CRTs had much more "glow" and "bleed" I guess

Many of the retro takes on CRTs seem to over-emphasize the scanlines and (perhaps in pursuit of capturing the CRT "glow") also end up over-doing the background. On a properly adjusted CRT you shouldn't be able to see any scanlines at all in areas that are displaying pure black, unless you're viewing the display in an extremely dark room.

Yeah I don't see the scanlines at all on the CRT I've been using
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