The frame rate of the universe (2009)
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The frame rate of the universe (2009)
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Re: The frame rate of the universe (2009)
#2What if space is discrete and time is also discrete? Then there is no paradox. It disappears. I find the possibility that the Universe computes in `ticks` and space is discrete to be very soothing and I'm sure it has nothing to do with me liking computers :)
Re: The frame rate of the universe (2009)
#3My physics almost stopped at Newton but I liked the article because it resonates with some thoughts I had about Zeno's arrow paradox - https://en.wikipedia.org/wiki/Zeno%27s_paradoxes#Arrow_parad... What if space is discrete and time is also discrete? Then there is no paradox. It disappears. I find the possibility that the Universe computes in `ticks` and space is discrete to be very soothing and I'm sure it has noth…
Re: The frame rate of the universe (2009)
#4My physics almost stopped at Newton but I liked the article because it resonates with some thoughts I had about Zeno's arrow paradox - https://en.wikipedia.org/wiki/Zeno%27s_paradoxes#Arrow_parad... What if space is discrete and time is also discrete? Then there is no paradox. It disappears. I find the possibility that the Universe computes in `ticks` and space is discrete to be very soothing and I'm sure it has noth…
Some years ago, when learning about quantum mechanics, and how you could find a particle inside a forbidden region, I connected that with physics engines in games (and how computing them not fast enough can cause things to intersect in odd ways), and I had this idea: What if time flows in discrete steps, but the `ticks` aren't uniformly separated? For example, they could be distributed probabilistically as a Poisson…
Where can I learn more about this? It sounds interesting.
Re: The frame rate of the universe (2009)
#5Earlier quoted context omitted.
Some years ago, when learning about quantum mechanics, and how you could find a particle inside a forbidden region, I connected that with physics engines in games (and how computing them not fast enough can cause things to intersect in odd ways), and I had this idea: What if time flows in discrete steps, but the `ticks` aren't uniformly separated? For example, they could be distributed probabilistically as a Poisson…
> Some years ago, when learning about quantum mechanics, and how you could find a particle inside a forbidden region Where can I learn more about this? It sounds interesting.
And the actual quantum phenomenon is https://en.wikipedia.org/wiki/Quantum_tunnelling
Re: The frame rate of the universe (2009)
#6My physics almost stopped at Newton but I liked the article because it resonates with some thoughts I had about Zeno's arrow paradox - https://en.wikipedia.org/wiki/Zeno%27s_paradoxes#Arrow_parad... What if space is discrete and time is also discrete? Then there is no paradox. It disappears. I find the possibility that the Universe computes in `ticks` and space is discrete to be very soothing and I'm sure it has noth…
Some years ago, when learning about quantum mechanics, and how you could find a particle inside a forbidden region, I connected that with physics engines in games (and how computing them not fast enough can cause things to intersect in odd ways), and I had this idea: What if time flows in discrete steps, but the `ticks` aren't uniformly separated? For example, they could be distributed probabilistically as a Poisson…
Re: The frame rate of the universe (2009)
#7My physics almost stopped at Newton but I liked the article because it resonates with some thoughts I had about Zeno's arrow paradox - https://en.wikipedia.org/wiki/Zeno%27s_paradoxes#Arrow_parad... What if space is discrete and time is also discrete? Then there is no paradox. It disappears. I find the possibility that the Universe computes in `ticks` and space is discrete to be very soothing and I'm sure it has noth…
Some years ago, when learning about quantum mechanics, and how you could find a particle inside a forbidden region, I connected that with physics engines in games (and how computing them not fast enough can cause things to intersect in odd ways), and I had this idea: What if time flows in discrete steps, but the `ticks` aren't uniformly separated? For example, they could be distributed probabilistically as a Poisson…
Stephen Wolfram certainly did in A New Kind of Science:
https://www.wolframscience.com/nks/chap-9--fundamental-physi...
And Louis Nielsen:
And probably many others.
Re: The frame rate of the universe (2009)
#8206 bits is enough to address the precise position of anything in the universe.
Re: The frame rate of the universe (2009)
#9> If we want to fit the universe into a box, its sides would have to be twice that size. That is 5.4 × 10^61 Planck lengths. 206 bits is enough to address the precise position of anything in the universe.