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When will virtual reality take off? The $100 bet

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Re: When will virtual reality take off? The $100 bet

#5

Here is a good explanation on the AR/VR adoption struggles: https://arpost.co/2019/11/27/ar-and-vr-changed-our-lives-5-b... Gilmore and Pine “Experience Economy” suggests that we are now in the transformation economy. Maybe VR needs to be transformative?

We're still several VR hardware iterations away.

Oculus, Vive, Index - these are like the pre-iPhone smart phones. They're bulky, slow, they kind of do their job, but they're not something everybody wants.

VR has to get better. The resolution and FOV are terrible. The gameplay paradigms kind of suck because movement is such a pain.

AR honestly seems even further away. Pokemon Go and all the other AR trinkets are clunky toys. I can't ever see holding up a device for anything other than picturing furniture in a space, and none of these apps even work well.

An AR headset outside of industrial/military uses is a pipe dream that will rely on miniaturization and being fashionable. Google Glass wasn't cool, and nobody is going to wear a bulky HoloLens anywhere. There's a lot of work that needs to be done.

Re: When will virtual reality take off? The $100 bet

#6
It's a hard sell for an older (early 40's) gamer like me. I have far more games I want to play on my expensive PC than I have time for (or likely ever will). To consider investing in a new gaming technology it would have to be more enticing than the abundance of stuff I already have! And a lot of the games I'm eager to play are sequels/remakes of things I already know I enjoy immensely, so to draw me away would take something big.

Re: When will virtual reality take off? The $100 bet

#7
Technology is not the problem.

Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market.

I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission to test the headset for two weeks, and I wanted my friends to see it as well.

So I invited them over that weekend. And that's where the problem set in. When one person was using the headset, they were gone. You couldn't interact with them in any way. They might as well have been in a different room. Then I said to myself "this is not the future", and haven't touched VR since.

There is no amount of technology that can get over this problem. It's not about FOV or resolution or immersion. It's a social problem. If you live alone at home, and want to plugin then great. But if you live with someone, its distant, weird, and kinda creepy, to have the other person in a headset and unreachable.

Re: When will virtual reality take off? The $100 bet

#8
I think VR will become mainstream when it's good enough to replace large screens in productive work. It should leave large screens in dust, if done right.

Productivity is quite strongly correlated with screen size, so I'm expecting quite a leap in this regard when the right software is matched with the right hardware.

Re: When will virtual reality take off? The $100 bet

#9
post #5

Here is a good explanation on the AR/VR adoption struggles: https://arpost.co/2019/11/27/ar-and-vr-changed-our-lives-5-b... Gilmore and Pine “Experience Economy” suggests that we are now in the transformation economy. Maybe VR needs to be transformative?

We're still several VR hardware iterations away. Oculus, Vive, Index - these are like the pre-iPhone smart phones. They're bulky, slow, they kind of do their job, but they're not something everybody wants. VR has to get better. The resolution and FOV are terrible. The gameplay paradigms kind of suck because movement is such a pain. AR honestly seems even further away. Pokemon Go and all the other AR trinkets are clun…

> , and none of these apps even work well

Modsy works well, but it is a curated hands on experience.

That said, the end product is really nice.

Re: When will virtual reality take off? The $100 bet

#10

Technology is not the problem. Flashback to 1995. I'm a 17 year old PFY invited to beta test a VR headset from a local company. My Uncle was an investor and I was technically savvy and the target market. I had a copy of Descent that supported VR, and while it was a bit of a hassle to get setup, I got it working. The experience was incredible. After the first use I said to myself "this is the future". I had permission…

It's a great opportunity to prank people though. There was someone testing some kind of VR app in a co-working space I used to frequent, and people would do things like sprinkle confetti on them or move things around on their desk while they were jacked in.
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