Tabletop Simulator
tabletopsimulator.com
Tabletop Simulator
1–10 of 70 posts
Re: Tabletop Simulator
#2If they ever wanted to do gamified card magic and card handling tutorials, I'd help with that. But I'm definitely not an art assets guy, so that seems to count me out of the game right from the start. I do have the algorithms down, just not the graphics. I think it could work really well on this sort of platform.
Re: Tabletop Simulator
#3That said, it is probably the game which MOST needs a freemium pricing model. Convincing everyone you want to play with to drop $20 on a game can be a prohibitive hurdle. No problem for other gamers in your life, but non-gaming family/friends/co-workers...that's a huge lift.
I'd be way more eager to pay double, if it meant I was unlocking "host" abilities to start the game, while everyone else could join for free in an app/website.
Re: Tabletop Simulator
#4He has little Dorito bags and tiny Shrek figures. Seriously, wide selection.
Re: Tabletop Simulator
#5I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not clear what I should be looking for (in terms of UI widgets). Then they need to document how the game UI works which seems to be hit-or-miss depending on who wrote the mod.
For Heroquest, at least, it then seemed like I needed to spend a bunch of effort to get past the 3D aspects of the game in order to focus on the actual gameplay (which is fundamentally 2D).
At the end of the day it feels like trying to smash a 3D peg into a 2D round hole - I love the idea but in practice having a dedicated, 2D board game framework seems like it might be a better fit for board games.
What have you all found?
How did you get started?
How do you find good docs?
Is there a Boardgame Simulator out there that I'm missing? :)
Re: Tabletop Simulator
#6I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not…
Re: Tabletop Simulator
#7I really want to love TTS, and I think that if I had experts to play with (to show me the ropes) then it would be a great game platform for boardgames. I've found it very challenging to get started (to be fair, I was trying to start with HeroQuest - it's not complicated rules-wise, but there's a lot of pieces to move around). I think each game maker can make their own choices about how the UI should work so it's not…
I would actually love to meet more people in your situation, I myself was kind of fed-up with the current state of TTS, which are either too obscure/complex, or simply not performant enough.
Re: Tabletop Simulator
#8I'm a big fan of tabletop simulator-- you can play and create virtually any board game online. Really not much like it. That said, it is probably the game which MOST needs a freemium pricing model. Convincing everyone you want to play with to drop $20 on a game can be a prohibitive hurdle. No problem for other gamers in your life, but non-gaming family/friends/co-workers...that's a huge lift. I'd be way more eager to…
> I'd be way more eager to pay double, if it meant I was unlocking "host" abilities to start the game, while everyone else could join for free in an app/website.
Fantasy Grounds got me this way. I dropped the money so everyone else could just download the demo and join in the games that I host. Easily worth the cost to me considering I run a game every other Saturday right now (and trying to run additional games).
Re: Tabletop Simulator
#9Re: Tabletop Simulator
#10I'm a big fan of tabletop simulator-- you can play and create virtually any board game online. Really not much like it. That said, it is probably the game which MOST needs a freemium pricing model. Convincing everyone you want to play with to drop $20 on a game can be a prohibitive hurdle. No problem for other gamers in your life, but non-gaming family/friends/co-workers...that's a huge lift. I'd be way more eager to…
On Steam there's a 4-pack for $50 or $60, that's what I'll be buying to share it with people who aren't 100% convinced yet. It's a small premium for me, but not unreasonable for something as useful as it. If they really like it, they can toss me $10 whenever we actually see each other again. > I'd be way more eager to pay double, if it meant I was unlocking "host" abilities to start the game, while everyone else coul…