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Amiga 1000 Phoenix Project

retrohax.net

1–10 of 25 posts

Re: Amiga 1000 Phoenix Project

#2
One thing I find fascinating about modern Amiga scene is the amount of various adapters and clever connector solutions (PLCC sockets mounted upside down and such).

Re: Amiga 1000 Phoenix Project

#3
The problem with the graphics cards not working on a stock A500 (At the very end of the article), might be down to the Zorro adapter that's being used. The A500 edge connector is not a full Zorro II slot, and although it's easy to build/buy an adapter, not many Zorro II cards actually work. So I'm not sure that was a valid test of the cards.

Re: Amiga 1000 Phoenix Project

#5
post #3

The problem with the graphics cards not working on a stock A500 (At the very end of the article), might be down to the Zorro adapter that's being used. The A500 edge connector is not a full Zorro II slot, and although it's easy to build/buy an adapter, not many Zorro II cards actually work. So I'm not sure that was a valid test of the cards.

From my understanding the GBAPI card is meant to work on 500's too hence the ability to snap off the end of the edge connector (some others need -5 which isn't available on the 500 connector) but afaik the ACA500 is not friendly with autoconfig devices and I'm sure when it was designed there was an assumption that there'd be no other devices in the autoconfig chain

Re: Amiga 1000 Phoenix Project

#7
post #6

I often wonder what a current Amiga would be in order to capture the qualitative jump the original offered when it was launched, and somehow preserving some of its identity.

I would expect them to do The Beatles edition at some point thanks to 4 audio channels hard panned left and right.

Re: Amiga 1000 Phoenix Project

#9
post #6

I often wonder what a current Amiga would be in order to capture the qualitative jump the original offered when it was launched, and somehow preserving some of its identity.

To me Amiga's identity was:

• stunning graphics, audio, GUI, and multitasking

• demoscene community

• platform where "indie" creativity created "AAA" games

So it was mostly an artifact of its time. I don't think you can pack exactly these things in a single device any more. Maaaybe if there was a next-gen console, but with an open OS and hackable hardware?

But graphics are reaching diminishing returns (RTX is nice, but not a leap like going from cyan-pink CGA to HAM). Audio is good enough. Hardware for games has been mostly commoditized by big game engines. If you want to reinvent UIs or games, you can do that on any hardware now.

Demoscene was cool because it was pushing limits of the hardware. For a while now the hardware has been powerful enough that these limits aren't that interesting any more. Demoscene now thrives on artificial limits, like Pico8 or 1/4/64K demos.

Re: Amiga 1000 Phoenix Project

#10
post #9
post #6

I often wonder what a current Amiga would be in order to capture the qualitative jump the original offered when it was launched, and somehow preserving some of its identity.

To me Amiga's identity was: • stunning graphics, audio, GUI, and multitasking • demoscene community • platform where "indie" creativity created "AAA" games So it was mostly an artifact of its time. I don't think you can pack exactly these things in a single device any more. Maaaybe if there was a next-gen console, but with an open OS and hackable hardware? But graphics are reaching diminishing returns (RTX is nice, b…

People at the time thought computers were "good enough" as well. Part of Amiga's influence was its ability to show us what computing could do in our day to day life (games, video, etc.) that we didn't even know we wanted until it was there. So I have to think there's something that could come along and capture that essence again. I'd say the iPhone represented a similar qualitative jump, though by that time Apple had lost the identity of David to the industry's Goliath.

I lack the creativity to guess what the next thing might be, but if I was put on the spot, I'd say perhaps VR. Some device/software combo will come along and make VR accessible and sensible for the masses.

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