Super Mario 64 was built with a system written in Lisp
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Re: Super Mario 64 was built with a system written in Lisp
#2Re: Super Mario 64 was built with a system written in Lisp
#3I built an iPhone game with Scheme, and I have to say, it was the best debugging/development environment I've ever had.
Re: Super Mario 64 was built with a system written in Lisp
#4Re: Super Mario 64 was built with a system written in Lisp
#5I built an iPhone game with Scheme, and I have to say, it was the best debugging/development environment I've ever had.
Can you elaborate? Is the game in the app store? Github? What dev environment did you use?
http://dynamo.iro.umontreal.ca/~gambit/wiki/index.php/Real-w...
Re: Super Mario 64 was built with a system written in Lisp
#6http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp http://c2.com/cgi/wiki?LispInJakAndDaxter <-- regarding Jack & Daxter mentioned in the comments.
Re: Super Mario 64 was built with a system written in Lisp
#7The Jak and Daxter series (PS2) was also written (almost?) entirely in Lisp, too.
Re: Super Mario 64 was built with a system written in Lisp
#8BTW. Abuse is a half-C, half-Lisp game.
Re: Super Mario 64 was built with a system written in Lisp
#9The Jak and Daxter series (PS2) was also written (almost?) entirely in Lisp, too.