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X-COM

filfre.net

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Re: X-COM

#3
One of my favourite games growing up.

I tried replaying it about 10 years ago but it’s got serious quality of life problems with the mission aspect of the game.

Particularly, it had no way to remember or save gear assignments between missions. So you would spend like 5 minutes at the start of every mission giving your guys the correct stuff for their stats. Every. Damn. Time.

The other thing that bugged me on missions was no keyboard shortcuts, particularly for moving the view up and down levels. You had to use the mouse to click a UI icon which was quite tedious.

Still fond memories, but a pity those aspects made it too tedious to replay for me.

The newer XCOM game fixed those aspects and allowed you to jump right into the action.

Re: X-COM

#4
With the exception of the lateest one, I've loved all the x-com games dearly.

So many hours spent recruiting newbies, training them up, building equipment, researching tech then hunting down and killing alien scum!

Re: X-COM

#7
Train Grisha Yakubik so his skills would overflow one-byte counter; he'd step very slowly, but hit alien two screens ahead in the eye before their first move.

Re: X-COM

#8
Great write-up. X-COM really grabs you just the way the article says. The characters are pets and it hurts when they die. I will never forget when my college roommate threw his keyboard across the room after his elite squad got wiped out in Terror from the Deep (which was really, really hard to win). The fact that nobody can die in Chimera Squad is why Chimera Squad is not a real X-COM game.

Re: X-COM

#9
If you liked X-COM, I can recommend Frozen Synapse, which is similar in many ways and very different in others.

The biggest difference is probably that after all players have planned their turns, they are executed simultaneously.

Re: X-COM

#10
My favorite game of all time is another one in the turn based tactical genre, Jagged Alliance 2. A game still under active fan development some 20+ years later with the excellent 1.13 mod.
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