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Made-up difficulty of competitive games

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Re: Made-up difficulty of competitive games

#7
Very interesting! Reading this really makes me think about how difficult Starcraft is for all of the exact same reasons. Interestingly, the “you can’t control your teammates” adds a whole different level that I hadn’t really considered explicitly before (synergy vs sum of skill). In a lot of ways, that specific detail is what has always put me off of non-1v1 competitive games.

Re: Made-up difficulty of competitive games

#8
post #7

Very interesting! Reading this really makes me think about how difficult Starcraft is for all of the exact same reasons. Interestingly, the “you can’t control your teammates” adds a whole different level that I hadn’t really considered explicitly before (synergy vs sum of skill). In a lot of ways, that specific detail is what has always put me off of non-1v1 competitive games.

I can't think of any type of game that's harder than a micro-heavy RTS like StarCraft. The difficulty of playing that game competitively at the highest levels is off the charts. The amount of stuff you have to manage simultaneously is absurd.

That's probably why I liked Total Annihilation more back in the day. It wasn't as micro-heavy, so the gameplay was more about broader strategic and economic concerns, and you'd end up winning by throwing larger hordes of units at your enemy than they could throw back at you.

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