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Relativty – An open-source VR headset

relativty.com

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Re: Relativty – An open-source VR headset

#3
post #2

Sounds like you could sell this pre-assembled for $300 and it'd still blow all the other headsets out of the water. Taken at face value this sounds pretty great.

The problem is roomscale, although if you bumped up the budget by $30 dollars I bet you could put the sensors needed for 6DOF in there. Then it’d be great! (Without the sensors, most SteamVR games would be janky until their model is improved)

Re: Relativty – An open-source VR headset

#5
post #2

Sounds like you could sell this pre-assembled for $300 and it'd still blow all the other headsets out of the water. Taken at face value this sounds pretty great.

We know nothing of how performant it is. The reason ALL VR isn't at 2K 120fps isn't because other companies don't know how to do that -- most of the technological hurdle comes from the PC producing those outputs -- it's just that there are clearly performance standards companies hold themselves to in order to consider the product fit for a general audience.

In regards to the room scale tracking alone:

> Precision and freedom of movement are still very far from dedicated sensors, however, we believe that the model can be trained and improved by orders of magnitude.

Whereas, say, Oculus, already has room scale tracking down-pat.

The only way I see this as "blowing all other headsets out of the water" is if the way they're able to achieve 2k 120fps where others could not is Relativty simply being willing to cater to a much smaller audience of high-end PC owners that a mass-reaching product like Oculus wouldn't limit themselves to.

Anyway, this whole thing is really cool, and I want to see more of it, I just doubt that the correct way to think of it is as something already capable of blowing competition out of the water.

Re: Relativty – An open-source VR headset

#6
Ever since Facebook bought Oculus I've really hoped something like this would spring up.

I really really want it to succeed and would be happy to back it on Kickstarter or similar.

How do we ensure that these projects don't end up being bought out by Facebook or Google?

Re: Relativty – An open-source VR headset

#9
Bravo les gars :)

Sincerly nice project, I would do one myself if I had the time or knowledge. What could be really nice is that make a DIY video to demonstrate it's easy and link to where we can buy different stuff (and put a affiliate link, please). Also suggest controllers that are compatible with steam if that exists.

Re: Relativty – An open-source VR headset

#10
Daily reminder: 2K doesn't really exist. Yes by definition anything with around 2000 pixels vertical would be 2K but that would mean FHD is 2K because it almost 2000 pixels wide. The display in question here is 1440x1440 That is not 2K. Sure there are two next to each other that would mean 2880 pixels horizontal but the image you see cant have this resolution. Also that would be 3K not 2K. So pls everyone stop the nonsense with the Ks unless used properly like if you actually mean DCI 4K then its appropriate to say so. Everything else is marketing nonsense. /endrant
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