Show HN: Geometry streaming with Godot Engine client
buildtheoasis.com
Show HN: Geometry streaming with Godot Engine client
1–5 of 5 posts
Re: Show HN: Geometry streaming with Godot Engine client
#2The demo intends to showcase the "visibility precomputation" concept. I realize that the geometry in the scene looks dated--like N64, according to my girlfriend--and I might get around to something with a higher polygon count. I'm starting simple!
Re: Show HN: Geometry streaming with Godot Engine client
#3Re: Show HN: Geometry streaming with Godot Engine client
#4I'm not getting what's so special about this exactly, is it just some kind of new, more efficient/accurate way to cull unseen/obstructed geometry? All of the references in the video to Ready Player One and Stadia etc. don't really seem directly connected to geometry culling any more so than any game would be.
Plenty of games already delivery content over the internet--think Minecraft--but they're loading entire areas in bulk. I'm trying to sent only what is visible right now, just-in-time.
I'm going to develop an Android client for the same scene next. I hope that will make the use case more obvious.