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BreakDOM

hakim.se

1–10 of 22 posts

Re: BreakDOM

#2
Very nice. It's too easy to bounce the ball back at a perfectly perpendicular angle to the bat however. Maybe add a tiny amount of randomness to the reflection angle.

Top work! I'd love to see a writeup of how it was done.

Re: BreakDOM

#3
This is brilliant. But I got bored soon because there were too many bricks. Maybe you should increase the size of the bricks.

Re: BreakDOM

#6

Very nice. It's too easy to bounce the ball back at a perfectly perpendicular angle to the bat however. Maybe add a tiny amount of randomness to the reflection angle. Top work! I'd love to see a writeup of how it was done.

Omg omg! You won! Totally deserve a prize, but I don't have one :'(

I usually fail at breakout.

Re: BreakDOM

#7
post #3

This is brilliant. But I got bored soon because there were too many bricks. Maybe you should increase the size of the bricks.

The number of bricks has been decreased slightly. I don't want the single level that the game consists of to be defeated too easily so there's still a pretty high density.

Re: BreakDOM

#9
post #7
post #3

This is brilliant. But I got bored soon because there were too many bricks. Maybe you should increase the size of the bricks.

The number of bricks has been decreased slightly. I don't want the single level that the game consists of to be defeated too easily so there's still a pretty high density.

How about reducing the bricks again significantly, and instead measuring the time players take to complete the level? They could then post their high score to Facebook or something.

Re: BreakDOM

#10
post #7
post #3

This is brilliant. But I got bored soon because there were too many bricks. Maybe you should increase the size of the bricks.

The number of bricks has been decreased slightly. I don't want the single level that the game consists of to be defeated too easily so there's still a pretty high density.

I felt the level was too easy, after a while it just got repetitive.

If you want to make it harder, then you should consider making it faster and the reflection angles a bit more random.

Or as Udo suggests, play for time.

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