24a2: An ultra-minimalist game engine
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24a2: An ultra-minimalist game engine
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Re: 24a2: An ultra-minimalist game engine
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#7I’ve also always wanted to see something like this but with emoji for the “graphics.” (Emoji are, after all, the standard graphics resource pack of our era—like DOS box-drawing characters were for the 80s.) Maybe stick them as labels on a grid of buttons, resulting in a similar look to Chip’s Challenge.
Re: 24a2: An ultra-minimalist game engine
#8I do think some very primitive sounds might be a good option. Don’t even use files. Just use the AudioContext and provide an enumeration of a couple beeps and boops. And I 100% support if the answer to this is “avoiding scope creep”
Re: 24a2: An ultra-minimalist game engine
#9Nice! I think you could do a port of the classic Milton Bradley board game "You sunk my Battleship!" with this ;) https://en.wikipedia.org/wiki/Battleship_(game)
Re: 24a2: An ultra-minimalist game engine
#10tl;dr A javascript framework with a canvas output of 24x24 grid of dots. These dots can adopt nine distinct colors. Default input is arrow keys or mouse click on one of the dots. Includes a short eight section tutorial and api doc for two classes (game, gameconfig) and two enumerations (color, direction). Has example games for snake and 'skiiing' (wall avoidance on a linear path).