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You’re not writing code, you’re solving problems

lanraccoon.com

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Re: You’re not writing code, you’re solving problems

#3
post #2

Yet another article on HN that reads as if the entirety of programming = making CRUD web apps. I make games, it has nothing to do with the real world, I'm not solving any real world problems. I'm making a new fantasy world.

Also, this article is extremely short and seems to mainly just be repeating a few already very well established and common ideas; as if it was put together by a marketing guy by cutting and pasting a few things. Is it just an ad for the link at the end 'webflow' ?

Re: You’re not writing code, you’re solving problems

#4
post #2

Yet another article on HN that reads as if the entirety of programming = making CRUD web apps. I make games, it has nothing to do with the real world, I'm not solving any real world problems. I'm making a new fantasy world.

Still, in my point of view, your viewpoint and the article's one can be aligned. Strictly speaking, converting your ideas about the fantasy world into code to run the game is "solving a problem". I'd argue that any creative process can be coined as a problem-solving exercise, except for the fact that in many such cases the problem isn't tangible and the outcome isn't measurable.

Re: You’re not writing code, you’re solving problems

#7
post #4
post #2

Yet another article on HN that reads as if the entirety of programming = making CRUD web apps. I make games, it has nothing to do with the real world, I'm not solving any real world problems. I'm making a new fantasy world.

Still, in my point of view, your viewpoint and the article's one can be aligned. Strictly speaking, converting your ideas about the fantasy world into code to run the game is "solving a problem". I'd argue that any creative process can be coined as a problem-solving exercise, except for the fact that in many such cases the problem isn't tangible and the outcome isn't measurable.

I would argue that life is solving a problem of living.

I would not write a post about it.

Re: You’re not writing code, you’re solving problems

#8
post #4
post #2

Yet another article on HN that reads as if the entirety of programming = making CRUD web apps. I make games, it has nothing to do with the real world, I'm not solving any real world problems. I'm making a new fantasy world.

Still, in my point of view, your viewpoint and the article's one can be aligned. Strictly speaking, converting your ideas about the fantasy world into code to run the game is "solving a problem". I'd argue that any creative process can be coined as a problem-solving exercise, except for the fact that in many such cases the problem isn't tangible and the outcome isn't measurable.

Having watched a significant amount of the hand made hero series (the closest I’ll get to writing games) i’m more inclined to side with the grandparent on this one.

Game dev can be just hardcore programming juggling everything from euler equations to hardware performance budgeting.

Sure you can take the view this are just constraints in a problem solving exercise.

Or it’s highly skilled programming. I fall on the latter view for sure.

Re: You’re not writing code, you’re solving problems

#10
post #4
post #2

Yet another article on HN that reads as if the entirety of programming = making CRUD web apps. I make games, it has nothing to do with the real world, I'm not solving any real world problems. I'm making a new fantasy world.

Still, in my point of view, your viewpoint and the article's one can be aligned. Strictly speaking, converting your ideas about the fantasy world into code to run the game is "solving a problem". I'd argue that any creative process can be coined as a problem-solving exercise, except for the fact that in many such cases the problem isn't tangible and the outcome isn't measurable.

Yeah, thats a bit of a stretch tho.. The article really emphasizes 'real world problems' .. They are clearly thinking building some kind of web-app like uber or airbnb or whatever.

Like, you could also say that I'm solving the real world problem of, 'this exact game not existing, cus these specific people would love to play it but it doesnt exist' .. But that is a super-stretch.

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