Pro drivers are competing with gamers after F1 and Nascar canceled races
1–10 of 238 posts
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#2Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#3My daughter immediately asked: who's winning? Darn good question, and I didn't find an answer in the article (though admittedly I skimmed a bit).
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#4My daughter immediately asked: who's winning? Darn good question, and I didn't find an answer in the article (though admittedly I skimmed a bit).
The gamers are generally faster because the games are not perfect simulations of reality.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#5My daughter immediately asked: who's winning? Darn good question, and I didn't find an answer in the article (though admittedly I skimmed a bit).
The gamers are generally faster because the games are not perfect simulations of reality.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#6Earlier quoted context omitted.
The gamers are generally faster because the games are not perfect simulations of reality.
Or even if they were, the "real" drivers are trained to respond to a completely different set of sensations. The simulation can be perfect, but when you're sitting still, you don't feel things such as whether the simulated car is slipping at all (just an example, there are of course a thousand other things).
Through the wheel, you're expected to feel everything including tyre grip, slip, road conditions, etc.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#7Earlier quoted context omitted.
The gamers are generally faster because the games are not perfect simulations of reality.
Or even if they were, the "real" drivers are trained to respond to a completely different set of sensations. The simulation can be perfect, but when you're sitting still, you don't feel things such as whether the simulated car is slipping at all (just an example, there are of course a thousand other things).
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#8Earlier quoted context omitted.
The gamers are generally faster because the games are not perfect simulations of reality.
Or even if they were, the "real" drivers are trained to respond to a completely different set of sensations. The simulation can be perfect, but when you're sitting still, you don't feel things such as whether the simulated car is slipping at all (just an example, there are of course a thousand other things).
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#9Earlier quoted context omitted.
The gamers are generally faster because the games are not perfect simulations of reality.
Sim accuracy could affect times either way (also some sims are pretty darn accurate). I suspect the biggest difference is the risk taking aspect. Sim drivers don't have to think about safety at all.
Re: Pro drivers are competing with gamers after F1 and Nascar canceled races
#10My daughter immediately asked: who's winning? Darn good question, and I didn't find an answer in the article (though admittedly I skimmed a bit).