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Bethesda apparently broke its own Denuvo protection for Doom Eternal

arstechnica.com

1–10 of 62 posts

Re: Bethesda apparently broke its own Denuvo protection for Doom Eternal

#4
post #3

I don’t understand the relationship between the two companies, id and Bethesda. I see that they’re both owned by ZeniMax but nothing else. Is this just a temporary marriage of convenience?

While ZeniMax owns both companies, Bethesda is the publisher

Re: Bethesda apparently broke its own Denuvo protection for Doom Eternal

#5
post #3

I don’t understand the relationship between the two companies, id and Bethesda. I see that they’re both owned by ZeniMax but nothing else. Is this just a temporary marriage of convenience?

> convenience

id: focus on game development that people enjoy playing

bethesda: do whatever bethesda does apart from trying to understand why people enjoy playing games.

My bet is that id guys just dont care much about being marketing monkeys.

Re: Bethesda apparently broke its own Denuvo protection for Doom Eternal

#6
post #3

I don’t understand the relationship between the two companies, id and Bethesda. I see that they’re both owned by ZeniMax but nothing else. Is this just a temporary marriage of convenience?

There are two Bethesdas. Bethesda Game Studios is a developer and makes Oblivion and Skyrim and so forth. Bethesda Softworks is the publisher for the ZeniMax-owned development studios like BGS and id.

Re: Bethesda apparently broke its own Denuvo protection for Doom Eternal

#9
post #7

This is going to cost them tens of millions of loss in sales.

Not really. Doom has enough of a brand name that the average person probably isn't going to say, "Great, now that I know a DRM-free version exists, I will pirate it!"

More likely, someone like me would just say, "Sweet! Now if I buy the game, I can get at a version that won't slow down my performance with all of the obnoxious DRM crap running in the background!"

Re: Bethesda apparently broke its own Denuvo protection for Doom Eternal

#10
post #7

This is going to cost them tens of millions of loss in sales.

Not really. Doom has enough of a brand name that the average person probably isn't going to say, "Great, now that I know a DRM-free version exists, I will pirate it!" More likely, someone like me would just say, "Sweet! Now if I buy the game, I can get at a version that won't slow down my performance with all of the obnoxious DRM crap running in the background!"

This is part of why I quit PC gaming and took the plunge to Linux. It seems like every PC game recently requires a social login with its own launcher and a dedicated DRM rootkit. And the privacy policies for all of this stuff are very "permissive." After a certain point you realize you aren't in control of your own computer.

At least with consoles you _know_ going in that the manufacturer has every executable on lockdown. But I couldn't stomach _not knowing_ if some poorly coded DRM or RGB control service was opening up my private files to remote code execution[1].

[1]: https://twitter.com/gsuberland/status/1175570500292108289

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