Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
1–10 of 18 posts
Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#2I occasionally still run 3dMark03 to compare my modern PC's raw performance to one of the first rigs I built (150k now vs. 3.1k then), and getting more than 1k fps seems possible?
Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#3Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#4I'm guessing they're capping at 1k, because that's the resolution of the millisecond timer? I occasionally still run 3dMark03 to compare my modern PC's raw performance to one of the first rigs I built (150k now vs. 3.1k then), and getting more than 1k fps seems possible?
"Windows 10 can hit 16.8 million terabytes of RAM courtesy of the 64-bit architecture"
Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#5Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#6Anybody knows what's the frame rate of reality?
Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#7Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#8Anybody knows what's the frame rate of reality?
Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#9I'm guessing they're capping at 1k, because that's the resolution of the millisecond timer? I occasionally still run 3dMark03 to compare my modern PC's raw performance to one of the first rigs I built (150k now vs. 3.1k then), and getting more than 1k fps seems possible?
I was just wondering why there's a cap at all when hardware is factored out. Your guess makes sense. If true, this seems like a puff piece that doesn't really mean much technically. "Windows 10 can hit 16.8 million terabytes of RAM courtesy of the 64-bit architecture"
As well, it's possible to make everything smooth by adding a buffer and interpolating, but then you've added a buffer, so you have latency.
So games that specify a hard cap are usually aiming for a low-latency experience where the highest framerate is the base tickrate for the gameplay, and lower framerates are sampling from within that data.
Re: Doom Eternal can hit 1k FPS courtesy of the id Tech 7 engine
#10Anybody knows what's the frame rate of reality?
About 1.86e43 fps, based on the Planck unit of time.
I've heard something like that from a non-physics person ten years ago, later then asked a person who actually studied Physics about it, and he claimed it was bullshit?