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Epic Games CEO Tim Sweeney changed video game industry

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Re: Epic Games CEO Tim Sweeney changed video game industry

#2
Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past.

I'd like to stake out two wins that define Fortnite's success, to me:

1. It's on every platform that matters, with crossplay.

That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract limitations.

2. Its store combines time-limited access, games of chance, and vanity. You have to keep playing and keep spending in order to look how you want, and how you want to look is coerced to be ever changing by the continual churn of the store.

Re: Epic Games CEO Tim Sweeney changed video game industry

#3
> Sweeney isn’t quick to take all the credit for the mostly positive attention “Fortnite” has attracted, telling The Wall Street Journal his employees designed and programmed the game, not himself. Whatever his role, however, Epic has grown leaps and bounds under his leadership.

If it was his decision to make it free-to-play-but-not-pay-to-win, then a good deal of credit is his.

Re: Epic Games CEO Tim Sweeney changed video game industry

#4
post #2

Fortnite doesn't do anything particularly new; but it does a lot of existing things well, and combines some that haven't been combined well in the past. I'd like to stake out two wins that define Fortnite's success, to me: 1. It's on every platform that matters, with crossplay. That's hitherto largely unheard of for games; which is mostly a result of budget restrictions, middleware licensing, and partner contract lim…

Dota 2 has a similar store for cosmetics, but also includes the ability to sell them on the steam community market, giving Valve a 15% cut in addition to the money they made on the initial sale. People are willing to spend a lot of money gambling on $2.50 lootboxes for cosmetics that can be bought on the community marketplace for 3 cents the following year.

Re: Epic Games CEO Tim Sweeney changed video game industry

#5
What's going on with parallelized Vulkan renderer in UE? The Trello item was "archived": https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux

Surprising that Google didn't back that effort with the whole Stadia push.

And there is still no Linux support in Epic store.

Re: Epic Games CEO Tim Sweeney changed video game industry

#6
Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as:

1) Live DJ show https://www.bbc.co.uk/newsround/47118989

2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger...

3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/

It's proving it is more than just a battle royale shooter..

Re: Epic Games CEO Tim Sweeney changed video game industry

#7

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

That's really nothing new - Azur Lane has cross-over events all the time, for example.

Re: Epic Games CEO Tim Sweeney changed video game industry

#8

Fortnite is similar to the multiverse in Ready Player One. There have been multiple cross-over events in game, such as: 1) Live DJ show https://www.bbc.co.uk/newsround/47118989 2) Avengers Endgame promo https://www.theverge.com/2019/4/25/18516452/fortnite-avenger... 3) Star Wars exclusive trailer https://www.wired.com/story/fortnite-star-wars/ It's proving it is more than just a battle royale shooter..

I think Second Life or VRChat seem to have more similarity with Ready Player One. Maybe not the scale and popularity but everything else.

Re: Epic Games CEO Tim Sweeney changed video game industry

#9
I don’t like arena games, but they have been popular for a while. From what you can’t avoid picking up from general gaming media, it’s a genre that has been plagued by companies who offered horrible support and user experienced.

It seems like Epic took the best bits of a popular formula and added a decent customer experience to it. Which, if I’m right, is a really nice message.

Re: Epic Games CEO Tim Sweeney changed video game industry

#10
post #5

What's going on with parallelized Vulkan renderer in UE? The Trello item was "archived": https://trello.com/c/lzLwtb5P/124-vulkan-for-pc-and-linux Surprising that Google didn't back that effort with the whole Stadia push. And there is still no Linux support in Epic store.

Epic store is currently the turd of all game clients. I have a 1gbit connection and can download a 70gb game in 10m on steam. It took me 3 hours to download borderlands 3. I then copied it to my wife’s computer and epic... REDOWNLOADED ALL 63gb AGAIN... over 3 hours...

I wish epic game store didn’t exist.

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