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Why "The Daily" is an Abomination (and how to fix it)

fourstarstudios.com

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Re: Why "The Daily" is an Abomination (and how to fix it)

#4

Pearls before swine. I have no bias against Mr. Murdoch but why waste the limited amount of time and energy afforded each of us by freely offering unrequested and uncompensated advice?

...because every one of us reading these reviews is thinking "I don't want my app to suffer the same fate. Let's make a note about what not to do..."

It's also easier to remember tips and dictums when given an example to ponder than if provided in a vacuum.

Re: Why "The Daily" is an Abomination (and how to fix it)

#6
I can't comment on the quality of the application, because for some reason that I can't understand it doesn't seem to be available for non-US iPad owners. Well, not in the UK at any rate.

Ah well, I guess I'll get by with The Times, Guardian, Telegraph, NY Times, LA Times, FT, WSJ, Int Herald Tribune and La Monde.

(And from the reviews I've heard, seems the content is fairly shoddy anyway, guess I'm not missing much.)

edit: I haven't yet had time myself to bother reading anything, but for anyone who does want to read the content without downloading the iPad app, check out http://thedailyindexed.tumblr.com/ which links to all the day's articles, as they are available on The Daily's website.

Re: Why "The Daily" is an Abomination (and how to fix it)

#7
"The iPhone and iPad have to work a lot harder to display JPEGs than they do to display the equivalent PNGs"

That is a myth. It is the pixel format of the CGImage that matters, not the compression format of the source file. 32bpp premultiplied CGImages are the only format that the GPU will render natively as the contents of a CALayer. Since all JPEGs decode to 24bpp and most PNGs are saved as 32bpp, it's easy to see why this would be confused. Simply copying to a 32bpp CGImage is enough to make drawing quick again.

Coincidentally, this blog post also scrolls poorly on the iPad.

Re: Why "The Daily" is an Abomination (and how to fix it)

#9

"The iPhone and iPad have to work a lot harder to display JPEGs than they do to display the equivalent PNGs" That is a myth. It is the pixel format of the CGImage that matters, not the compression format of the source file. 32bpp premultiplied CGImages are the only format that the GPU will render natively as the contents of a CALayer. Since all JPEGs decode to 24bpp and most PNGs are saved as 32bpp, it's easy to see…

The iPad (not sure about the iPhone) also has a JPEG hardware decoder. iOS 4.2 finally provided at least some level of access to this and it makes a huge difference.
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