To Control Its Destiny, Facebook Bets Big on Hardware
theinformation.com
To Control Its Destiny, Facebook Bets Big on Hardware
1–10 of 44 posts
Re: To Control Its Destiny, Facebook Bets Big on Hardware
#2https://hn.algolia.com/?dateRange=all&page=0&prefix=true&que...
There's a related thread at https://news.ycombinator.com/item?id=21836862.
Re: To Control Its Destiny, Facebook Bets Big on Hardware
#3I love XR (=VR/AR/MR), but I still didn't manage a good easy open source way to do that.
Re: To Control Its Destiny, Facebook Bets Big on Hardware
#4Where are we standing with open XR? Especially equipment, including controllers? I love XR (=VR/AR/MR), but I still didn't manage a good easy open source way to do that.
Re: To Control Its Destiny, Facebook Bets Big on Hardware
#5Re: To Control Its Destiny, Facebook Bets Big on Hardware
#6Re: To Control Its Destiny, Facebook Bets Big on Hardware
#7It's interesting how a number of Facebook engineers are willing to comment on what they work on, while the company itself refuses to provide any official statements.
Re: To Control Its Destiny, Facebook Bets Big on Hardware
#8Whatever product comes out of Facebook under its current business model will be optimized for serving ads. Not necessarily serving the user.
This in itself is not bad, as it will still stimulate the growth of an ecosystem where developers can create products with different business models.
Re: To Control Its Destiny, Facebook Bets Big on Hardware
#9Re: To Control Its Destiny, Facebook Bets Big on Hardware
#10Earlier quoted context omitted.
Mixed reality
Doesn't AR also mean Mixed since it's augmented?
I’ve heard “mixed reality” being used to refer to the continuum between reality - augmented reality - virtual reality. In the above question I’d read it as asking about the state of problems particularly pertaining to the transitions along this continuum. (Made up example: of you solve locomotion in VR by putting people on moving belts, a problem in MR would be how to transition someone from walking around in unobstructed reality to walking in VR. I don’t know if that’s a real problem—please take it just to illustrate what I mean.)
Edit: Wikipedia’s article on MR includes a whole section on “differences in terminology”! \o/ https://en.wikipedia.org/wiki/Mixed_reality They also use the word “continuum”, but don’t seem to directly back up my further claims about using the word to refer to problems arising specifically at the interface of AR/VR.