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AI Will Eat UI

artyomavanesov.com

1–10 of 18 posts

Re: AI Will Eat UI

#2
Hard disagree, at least, for the next 5 years. We’re still struggling to maintain “previous version” information density and “previous version” performance in all the various websites and apps that are undergoing redesigns.

An AI will not predict when I want to draw a construction line in Fusion360 and automatically select or display a clickable widget in a suitable and predictable manner. The correct choice is to give lots of options, visible at a glance, with hotkeys they are reconfigurable.

I lament the day that unpredictable icons line a toolbar changing as often as I change a tool. And this whole discussion happens independent of the styling desires a company wishes to exert, with smooth transitions, animated modals, etc.

Maybe I’ll eat my hat within 5 years, but it’ll be because it has been forced upon us instead of any actual user experience feedback.

Re: AI Will Eat UI

#3

Hard disagree, at least, for the next 5 years. We’re still struggling to maintain “previous version” information density and “previous version” performance in all the various websites and apps that are undergoing redesigns. An AI will not predict when I want to draw a construction line in Fusion360 and automatically select or display a clickable widget in a suitable and predictable manner. The correct choice is to gi…

The article is a little all over the place. It's no so much about interfaces integrating AI to figure out what your next move is, rather using AI to generate interfaces for the next-gen UI that mixed-reality could usher in.

Re: AI Will Eat UI

#4

Hard disagree, at least, for the next 5 years. We’re still struggling to maintain “previous version” information density and “previous version” performance in all the various websites and apps that are undergoing redesigns. An AI will not predict when I want to draw a construction line in Fusion360 and automatically select or display a clickable widget in a suitable and predictable manner. The correct choice is to gi…

Have we simply given up on QA?

Determinism in a system has been a cornerstone of validation. Even outside of software circles (the term 'test fixture' originally referred to a contraption you fitted hardware into to serve as a mock 'environment' for testing, which could fake inputs and/or register outputs).

Re: AI Will Eat UI

#5
AI for helping you design and test UX, perhaps. I could see ML being used to 'simulate' eye tracking (and I'll bet some startup is working on that already).

But morphing UI based on subconcious behaviour, I'm not buying it. Short of actual mind reading, there isn't enough information in those to make a change in UI be consistent. Is my heart rate increasing a sign that I want the lasso tool in Photoshop? I don't think so.

Re: AI Will Eat UI

#6
This is a pretty awful take.

- AI surely has a place in design tooling, but designing UIs from the ground-up without human intervention would require a deep understanding of both human psychology and the domain at hand, which I really think would require artificial general intelligence.

- We're still leagues away from AGI.

- Is the author suggesting that UIs will restructure themselves in real time under subconscious feedback from the user? There is nothing that makes a UI more anxiety-inducing than unpredictability and inconsistency. The idea of a UI that's constantly in flux by design is, in a word, hilarious.

- That Autodesk feature doesn't even have anything to do with AI, from what I can tell. It's just a fancy constraint solver.

Re: AI Will Eat UI

#7
post #6

This is a pretty awful take. - AI surely has a place in design tooling, but designing UIs from the ground-up without human intervention would require a deep understanding of both human psychology and the domain at hand, which I really think would require artificial general intelligence. - We're still leagues away from AGI. - Is the author suggesting that UIs will restructure themselves in real time under subconscious…

Your third point doesn't seem that hilarious to me. What is wrong with a UI that is constantly trying to predict what is best for you? It doesn't necessarily mean that the flux will be chaotic or unwanted. I can imagine a UI which changes slightly based on how difficult it is for me to find what I am looking for. Not one which changes so often that it is it's own problem, but one which changes often enough to reduce some of the pain points in my workflows.

Re: AI Will Eat UI

#8
post #6

This is a pretty awful take. - AI surely has a place in design tooling, but designing UIs from the ground-up without human intervention would require a deep understanding of both human psychology and the domain at hand, which I really think would require artificial general intelligence. - We're still leagues away from AGI. - Is the author suggesting that UIs will restructure themselves in real time under subconscious…

Your third point doesn't seem that hilarious to me. What is wrong with a UI that is constantly trying to predict what is best for you? It doesn't necessarily mean that the flux will be chaotic or unwanted. I can imagine a UI which changes slightly based on how difficult it is for me to find what I am looking for. Not one which changes so often that it is it's own problem, but one which changes often enough to reduce…

The problem is when it changes in ways that are unpredictable. All UIs change in certain ways as we interact with them, but users are constantly trying to create their own internal model of the interface's behavior so they know how to do different tasks repeatedly. We learn rules about how dropdown menus work, for example, or which nav links go to which screens (and how to get to other screens from there).

It's problematic when that underlying model is too obscured (not communicated well enough) through visual cues. It would be actively consternating to constantly shift it underneath someone who's trying to wrap their head around it.

Re: AI Will Eat UI

#9

Hard disagree, at least, for the next 5 years. We’re still struggling to maintain “previous version” information density and “previous version” performance in all the various websites and apps that are undergoing redesigns. An AI will not predict when I want to draw a construction line in Fusion360 and automatically select or display a clickable widget in a suitable and predictable manner. The correct choice is to gi…

We already see a hint of this outcome in apps we use today. Our Facebook feed which consists of content-rich widgets is the product of an algorithm's best attempt at predicting what content we want to consume and how we want to consume it. However, this article is about context, not content.

> I lament the day that unpredictable icons line a toolbar changing as often as I change a tool.

If you visit booking.com it's unlikely you'll ever see the same website twice. That's because their product team is continuously A/B testing, trying to come up with the best one-size-fits-all solution.

Although their designers' decisions are based on usage data, the data will only tell that button A outperforms button B, not why. And that's because our devices are unable to accurately measure what we're doing and what state we're in.

With the right data algorithms could make layout and even component level design decisions, but tailor them to individual users instead of user personas.

Re: AI Will Eat UI

#10
post #6

This is a pretty awful take. - AI surely has a place in design tooling, but designing UIs from the ground-up without human intervention would require a deep understanding of both human psychology and the domain at hand, which I really think would require artificial general intelligence. - We're still leagues away from AGI. - Is the author suggesting that UIs will restructure themselves in real time under subconscious…

Your third point doesn't seem that hilarious to me. What is wrong with a UI that is constantly trying to predict what is best for you? It doesn't necessarily mean that the flux will be chaotic or unwanted. I can imagine a UI which changes slightly based on how difficult it is for me to find what I am looking for. Not one which changes so often that it is it's own problem, but one which changes often enough to reduce…

Automatically changing interfaces are terrible.

Static menus are faster that magically changing menus. People want to know where to click to do a thing.

User customizable menus can be faster (when used well) than static menus.

Here's a study: http://user.ceng.metu.edu.tr/~tcan/se705/Schedule/assignment...

IMO, you'd get more mileage out of a menu with "Frequently used commands" that you can lock items into than with an AI rearranging stuff. And the algorithm is much simpler.

The hard part in UI is discoverability not repeatability. We would be wise to develop an easy to use workflow for finding commands based on what the user wants to do. Natural language processing could help here. Find a command: user types "How do I draw a box around some text". The search results should show where to find each command in nested menus, and be able to play an animated workflow example. An AI solution could help a user sift through a result set and find the choice that best matches their needs (for the box example, one way to add a box would be to turn on a border for a given paragraph, another way to get a box would be to add a free-form vector rectangle, positioned on the page).

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