Fractional Brownian Motion for Terrain Generation
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Fractional Brownian Motion for Terrain Generation
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Re: Fractional Brownian Motion for Terrain Generation
#2Re: Fractional Brownian Motion for Terrain Generation
#3This goes a bit against my intuition of self-similar, but I guess I should interpret "resembles" as *statistically resembles" here as well? Does it mean something like the distribution being the same at all zoom levels?
Re: Fractional Brownian Motion for Terrain Generation
#4> These movements define paths that are random yet (statistically) selfsimilar, ie, a zoomed-in version of the path resembles the whole path This goes a bit against my intuition of self-similar, but I guess I should interpret "resembles" as *statistically resembles" here as well? Does it mean something like the distribution being the same at all zoom levels?
Re: Fractional Brownian Motion for Terrain Generation
#5> These movements define paths that are random yet (statistically) selfsimilar, ie, a zoomed-in version of the path resembles the whole path This goes a bit against my intuition of self-similar, but I guess I should interpret "resembles" as *statistically resembles" here as well? Does it mean something like the distribution being the same at all zoom levels?
Re: Fractional Brownian Motion for Terrain Generation
#6> These movements define paths that are random yet (statistically) selfsimilar, ie, a zoomed-in version of the path resembles the whole path This goes a bit against my intuition of self-similar, but I guess I should interpret "resembles" as *statistically resembles" here as well? Does it mean something like the distribution being the same at all zoom levels?