$0 revenue, 2 years and $106,000 in spent expenses later
indiehackers.com
$0 revenue, 2 years and $106,000 in spent expenses later
1–3 of 3 posts
Re: $0 revenue, 2 years and $106,000 in spent expenses later
#2It’ll be very helpful to hear what steps did you take before building your product.
Did you try to reach out potential users with just the idea to discuss it? Also did you check other similar tools, what people like and dislike about it? Do your potential users have enough pain with current tools (or lack of them) to consider paying for your project?
Re: $0 revenue, 2 years and $106,000 in spent expenses later
#3"Potential users" will draw all kinds of lines and demand plenty of features that your eventual paying customers won't care less about.
Ensuring product/market fit is critical for turning a profit, OP needs to get paying clients use their tools and have their usage pattern and implicit needs drive further development.