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Ubisoft joins Blender Development Fund to support open-source animation

news.ubisoft.com

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Re: Ubisoft joins Blender Development Fund to support open-source animation

#4
Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now.

The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them being a consideration for primary tool (beyond just free) in the way the commercial tools have been.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#5

The link seems to redirect to https://news.ubisoft.com/notfound without any visible content. Here is the press release from Blender: https://www.blender.org/press/ubisoft-joins-blender-developm...

It seems the Ubisoft news website is a bit buggy, or theres an issue with its cached pages. If you go to the main news page[0], its not there. However, if you click "Latest", it brings to to the same URL, but with the Blender article on top. Clicking that still brings you to the notfound page you linked.

Edit: It's now there on the news home page without having to click "Latest", but it still 404's.

https://news.ubisoft.com/en-us/home

Re: Ubisoft joins Blender Development Fund to support open-source animation

#6

The link seems to redirect to https://news.ubisoft.com/notfound without any visible content. Here is the press release from Blender: https://www.blender.org/press/ubisoft-joins-blender-developm...

https://archive.is/E40G1

Re: Ubisoft joins Blender Development Fund to support open-source animation

#7
This happens just 7 days after Epic Games contributed with $1.2m[1]. The future looks bright for Blender. If more companies follow, it might finally have enough funding to give it the development resources that it deserves.

[1] https://news.ycombinator.com/item?id=20442131

Re: Ubisoft joins Blender Development Fund to support open-source animation

#8
post #4

Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…

The UI is definitely much nicer now, and the release candidates are very stable. If you'd like to learn, I'd definitely recommend sticking to 2.80 tutorials and not trying to understand 2.79 tutorials. This series [0] is a decent starting point.

[0]: https://www.youtube.com/watch?v=MF1qEhBSfq4&list=PLa1F2ddGya...

Re: Ubisoft joins Blender Development Fund to support open-source animation

#9
post #4

Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…

Tried it before but couldn't get past left click not doing what I expect left clicking to do,

Same here, but while that turned out to be a hoop I could go through eventually, the seemingly random API changes from version to version and associated backwards incompatibility of user scripts were not.

Re: Ubisoft joins Blender Development Fund to support open-source animation

#10
post #4

Maybe this new UI change to Blender means it is high time I learn how to use it. Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now. The influx of money/talent from Epic and Ubisoft is great though. Blender was, from what I've seen from the outside, looked on affectionately as being a good tool, but maybe this leads to them be…

> Tried it before but couldn't get past left click not doing what I expect left clicking to do, but apparently things are more user friendly now.

Do not expect to master it by just clicking around. It's more like CAD you can do nothing without book/tutorials.

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