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Cities: Skylines Is Turing Complete

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Re: Cities: Skylines Is Turing Complete

#7
I remember that classic TDD (transport tycoon) was also turing-complete. You can make logical gates there using trains and railroad signals.

Minecraft is not only turing complete, there are multiple complete projects of calculators and microcontrollers done using red stone.

Re: Cities: Skylines Is Turing Complete

#8
post #7

I remember that classic TDD (transport tycoon) was also turing-complete. You can make logical gates there using trains and railroad signals. Minecraft is not only turing complete, there are multiple complete projects of calculators and microcontrollers done using red stone.

Redstone is by design made for implementing logic, so it belongs to slightly different category. Although I think Redstones introduction was prompted by people building logic without it in the olden days.

Re: Cities: Skylines Is Turing Complete

#10
post #9

Trying to understand the excitement around this. Is it uncommon for games to be turing complete? I imagine a lot of modern games are complex enough to pass turing completeness check.

It's more or less an feat in problem solving. Given a specific set of limitations in simulation, can you recreate and solve this computation problem?

For some games, like Minecraft (redstone) and Factorio (logic gates) it's easy, but for others it's difficult enough that you get to see some creativity. This is one of those latter instances.

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