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Itch.io – Marketplace for Indie Games

itch.io

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Re: Itch.io – Marketplace for Indie Games

#2
Itch is very cool. Their tools are dev friendly, even the download client got released as open source (https://github.com/itchio).

And on the publishing side, they allow anyone to publish on the site, for free, no hoops to jump through. And if it's a paid app, they charge much less than Steam / iTunes / etc. Too bad they're not as popular with players.

But I'm idly curious why Itch popped up now, since it's been around for years.

Re: Itch.io – Marketplace for Indie Games

#3
post #2

Itch is very cool. Their tools are dev friendly, even the download client got released as open source ( https://github.com/itchio ). And on the publishing side, they allow anyone to publish on the site, for free, no hoops to jump through. And if it's a paid app, they charge much less than Steam / iTunes / etc. Too bad they're not as popular with players. But I'm idly curious why Itch popped up now, since it's been ar…

yep my game is on itch. It's a great community. The tools and the developer side of the website are very good.

Re: Itch.io – Marketplace for Indie Games

#4
post #2

Itch is very cool. Their tools are dev friendly, even the download client got released as open source ( https://github.com/itchio ). And on the publishing side, they allow anyone to publish on the site, for free, no hoops to jump through. And if it's a paid app, they charge much less than Steam / iTunes / etc. Too bad they're not as popular with players. But I'm idly curious why Itch popped up now, since it's been ar…

I've been following @fasterthanlime on Twitter for a while, and it's always really nice seeing them constantly trying to make itch.io the best it can be or working with people to fix bugs they've hit. As far as I know, it's a just them and leafo running it.

Re: Itch.io – Marketplace for Indie Games

#5
post #2

Itch is very cool. Their tools are dev friendly, even the download client got released as open source ( https://github.com/itchio ). And on the publishing side, they allow anyone to publish on the site, for free, no hoops to jump through. And if it's a paid app, they charge much less than Steam / iTunes / etc. Too bad they're not as popular with players. But I'm idly curious why Itch popped up now, since it's been ar…

As a gamer, I haven't really dived into Itch even though I see it recommended all the time. This is despite being a Linux gamer, a fan of indie games, a supporter of open source and a believer in multiple marketplaces (although I feel like we need better aggregators and agnostic sync/update tools).

I think the problem may be that I have absolutely no idea where to start. With Steam I started with games that came with Steam that I wanted anyway (Portal, Left 4 Dead). With Humble I started with Overgrowth and their original bundles. GOG was a great place to get games that I had already played or wanted to play and now is a good place to get DLC free stuff.

So with Itch I think what is missing is a 'killer app'. Not a 'killer feature' (it has plenty of those), but more a draw that will give me enough drive and interest to overcome the initial cognitive energy barrier to entry.

Taking recommendations!

Re: Itch.io – Marketplace for Indie Games

#6
post #4
post #2

Itch is very cool. Their tools are dev friendly, even the download client got released as open source ( https://github.com/itchio ). And on the publishing side, they allow anyone to publish on the site, for free, no hoops to jump through. And if it's a paid app, they charge much less than Steam / iTunes / etc. Too bad they're not as popular with players. But I'm idly curious why Itch popped up now, since it's been ar…

I've been following @fasterthanlime on Twitter for a while, and it's always really nice seeing them constantly trying to make itch.io the best it can be or working with people to fix bugs they've hit. As far as I know, it's a just them and leafo running it.

@fasterthanlime was in the same uni I was, he basically lead a project for students in first year when he was in second year, a really impressive coder.

Re: Itch.io – Marketplace for Indie Games

#7
This year's 7-day roguelike challenge had all the entrants put their games on itch.io [0]. In the episode of Roguelike Radio [1] that covered the 7drl, they lauded itch for requiring a working download, since entrants are allowed to use any platform at all (some write in c with raw escape codes written to the terminal, some write PICO-8 games, etc), and in years pay the hardest part of judging has been getting some of the games to run at all.

It turns out people who like making roguelikes in a 7 day sprint don't tend to prioritize little things like making sure their work can actually be played.

[0] https://itch.io/jam/7drl-challenge-2018 [1] http://www.roguelikeradio.com/2012/03/episode-26-how-to-make...

Re: Itch.io – Marketplace for Indie Games

#9
post #4

Earlier quoted context omitted.

I've been following @fasterthanlime on Twitter for a while, and it's always really nice seeing them constantly trying to make itch.io the best it can be or working with people to fix bugs they've hit. As far as I know, it's a just them and leafo running it.

@fasterthanlime was in the same uni I was, he basically lead a project for students in first year when he was in second year, a really impressive coder.

Itch is a 2 engineer operation. Its incredible.

They could undercut steam by 20% for each sale.

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