Copyright vs. 3D printing
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Copyright vs. 3D printing
1–10 of 29 posts
Re: Copyright vs. 3D printing
#2The entrenched players in the industry have large patent portfolios, and this hurts the ability of projects like the RepRap to actually make improvements. We probably could have had all of these kinds of projects years ago, but the patents are only now starting to run out...
Re: Copyright vs. 3D printing
#3This whole copyright vs 3D printing thing is interesting, but the bigger, more important battle right now is actually patents vs. 3D printing. The entrenched players in the industry have large patent portfolios, and this hurts the ability of projects like the RepRap to actually make improvements. We probably could have had all of these kinds of projects years ago, but the patents are only now starting to run out...
Re: Copyright vs. 3D printing
#4Re: Copyright vs. 3D printing
#5This whole copyright vs 3D printing thing is interesting, but the bigger, more important battle right now is actually patents vs. 3D printing. The entrenched players in the industry have large patent portfolios, and this hurts the ability of projects like the RepRap to actually make improvements. We probably could have had all of these kinds of projects years ago, but the patents are only now starting to run out...
What evidences to suggest that these kind of projects didn't start because of patents?
Secondly, it would appear to me that MakerBot, for example, is pretty blatantly infringing on the FDM patents that Stratasys has. Those are about to run out Real Soon Now, though, so they're probably fine.
Third, the industry has shaped up the way that it has because of patents. There's a reason there's 14 different ways to do 3D printing. Yeah, some are better at some things than others, but realistically, we'd really have like 3 or 4 processes if there were no patents to force new hardware companies to reinvent the wheel all the time.
The fact that there's pretty much a 1-1 mapping between companies and processes suggests that it's difficult to start a business in this area, due to the large amount of capital needed to invent a new way of doing things.
Re: Copyright vs. 3D printing
#6On the other hand, the past is full of interesting example of PATENT FAIL like Whitney's failure to enforce the cotton gin, but he got rich with producing munition for the US army, while at the same time inventing the concept of interchangeable parts.
We saws that American writers hating their competitors from England because of the massive piracy of British literature leading domination in the American literacy market. Some English writers managed to make more money from the American than he could collect via some amount of royalty years. It was only when large publishing house finally change their tune that the American finally recognize British copyright.
We also saw James Watt's partner using the parliament to extend patents for Watt's steam engine invention. This waste to tremedous wasteful effort from Watt suing various people for violating his patents. In reality, Watt was just one of the many steam engine inventors, who hampered other steam engine inventors' ability to make a living and build on top of his work. He also ironically got hampered by some other guy's patent, forcing him to use inferior design for his steam engine.
Re: Copyright vs. 3D printing
#7Earlier quoted context omitted.
What evidences to suggest that these kind of projects didn't start because of patents?
First of all, IANAL. Secondly, it would appear to me that MakerBot, for example, is pretty blatantly infringing on the FDM patents that Stratasys has. Those are about to run out Real Soon Now, though, so they're probably fine. Third, the industry has shaped up the way that it has because of patents. There's a reason there's 14 different ways to do 3D printing. Yeah, some are better at some things than others, but rea…
Re: Copyright vs. 3D printing
#8I think we're finding out the absurdity of copyright and patents by forcing these kind of concepts to face the redutio ad absurdum of the day, which are technologies like 3D printing. On the other hand, the past is full of interesting example of PATENT FAIL like Whitney's failure to enforce the cotton gin, but he got rich with producing munition for the US army, while at the same time inventing the concept of interch…
There's an interesting bit about the English/American writer thing you mention, specifically Dickens. From chapter two:
The amount of revenues British authors received up front
from American publishers often exceeded the amount they
were able to collect over a number of years from
royalties in the UK. Notice that, at the time, the US
market was comparable in size to the UK market.
More broadly, the lack of copyright protection, which
permitted the United States publishers’ “pirating” of
English writers, was a good economic policy of great
social value for the people of United States, and of no
detriment, as the Commission report and other evidence
confirm, for English authors. Not only did it enable the
establishment and rapid growth of a large and successful
publishing business in the United States; also, and more
importantly, it increased literacy and benefited the
cultural development of the American people by flooding
the market with cheap copies of great books. As an
example: Dickens’ A Christmas Carol sold for six cents
in the US, while it was priced at roughly two dollars
and fifty cents in England. This dramatic increase in
literacy was probably instrumental for the emergence of
a great number of United States writers and scientists
toward the end of the nineteenth century.
Arguments about intellectual property now seem to always focus on the ability of the author to make money, and not about the basic reason that the concept of IP was created: it was a gift from society to creators to both help them and encourage the enrichment of society at large. The dramatic rise in UGC demonstrates that 'creators gonna create' anyway, so the deal makes less and less sense for society to keep up.There's also a part in the book about the steam engine stuff, too, but this is already getting long...
1: http://levine.sscnet.ucla.edu/general/intellectual/against.h...
Re: Copyright vs. 3D printing
#9Earlier quoted context omitted.
First of all, IANAL. Secondly, it would appear to me that MakerBot, for example, is pretty blatantly infringing on the FDM patents that Stratasys has. Those are about to run out Real Soon Now, though, so they're probably fine. Third, the industry has shaped up the way that it has because of patents. There's a reason there's 14 different ways to do 3D printing. Yeah, some are better at some things than others, but rea…
It does seem to me that new companies can't start, but I doubt somebody really interested in 3D printing research would really care?
I'm not saying that it quashes all of it, just that it's set back personal fabrication 25 years.
Re: Copyright vs. 3D printing
#10Earlier quoted context omitted.
It does seem to me that new companies can't start, but I doubt somebody really interested in 3D printing research would really care?
But we'd move forward faster if we had both startups and university research working on the problem. I'm not saying that it quashes all of it, just that it's set back personal fabrication 25 years.
Forgive me for my historical ignorance, is there any sort of open hardware movement 25 years ago?
If not, than replication technology 25 years ago would probably have a different character.