The epic demise of Realtime Worlds, maker of Crackdown & APB
escapistmagazine.com
The epic demise of Realtime Worlds, maker of Crackdown & APB
1–10 of 19 posts
Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#2Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#3Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#4Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#5Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#6Moral of this story would be: do not rush to launch with a minimal viable product if you're working on an MMO (or probably any console game).
Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#7Moral of this story would be: do not rush to launch with a minimal viable product if you're working on an MMO (or probably any console game).
Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#8Moral of this story would be: do not rush to launch with a minimal viable product if you're working on an MMO (or probably any console game).
Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#9The story will resonate with anyone who is familiar with "The Mythical Man-Month", but what I particularly interesting about this story is the stark contrast between the company's initial success with Crackdown and then how quickly it screwed it all up with APB.
Re: The epic demise of Realtime Worlds, maker of Crackdown & APB
#10Moral of this story would be: do not rush to launch with a minimal viable product if you're working on an MMO (or probably any console game).