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Fortnite dev launches Epic Games Store that takes 12% of revenue

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Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#2
Obviously there's a non-zero cost for developers to publish thru multiple stores, so it makes sense to try to incentivize them with a greater share of revenue. It would be interesting if they tried to leverage the popularity of Fortnite to also do this on Android.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#4
post #3

No matter how much I like Steam, breaking their monoculture would be objectively good.

I generally agree with this, although I worry about too many stores having exclusives. Steam doesn't have many exclusives, but Blizzard games are only on their launcher; new EA games are only on Origin; Bethesda looks to be exploring this route by having Fallout 76 only on their launcher.

I fear having to keep a separate launcher for every major publisher in the future.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#6
post #3

No matter how much I like Steam, breaking their monoculture would be objectively good.

I generally agree with this, although I worry about too many stores having exclusives. Steam doesn't have many exclusives, but Blizzard games are only on their launcher; new EA games are only on Origin; Bethesda looks to be exploring this route by having Fallout 76 only on their launcher. I fear having to keep a separate launcher for every major publisher in the future.

I don't know if that's really a problem. When a AAA title that I want to play comes out, I will buy it regardless of what launcher it comes through. I'll download the installer straight from their site if that's what they want to do.

I think having something like Steam is great primarily for discovery and ratings.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#7
Epic seems to be really trying to kill the 30% cut game. First by bucking the Play Store on Android and now offering their own competitor to Steam on PC. Sort of impressive, glad to see we aren't going to be cemented into these cuts forever.

If everyone who has Fortnite has the Epic Games Store by default, there will be a huge initial market penetration as well.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#9

Obviously there's a non-zero cost for developers to publish thru multiple stores, so it makes sense to try to incentivize them with a greater share of revenue. It would be interesting if they tried to leverage the popularity of Fortnite to also do this on Android.

Ditto, I'd love to see this pushed out to the mobile platforms as well.

Re: Fortnite dev launches Epic Games Store that takes 12% of revenue

#10
post #6

Earlier quoted context omitted.

I generally agree with this, although I worry about too many stores having exclusives. Steam doesn't have many exclusives, but Blizzard games are only on their launcher; new EA games are only on Origin; Bethesda looks to be exploring this route by having Fallout 76 only on their launcher. I fear having to keep a separate launcher for every major publisher in the future.

I don't know if that's really a problem. When a AAA title that I want to play comes out, I will buy it regardless of what launcher it comes through. I'll download the installer straight from their site if that's what they want to do. I think having something like Steam is great primarily for discovery and ratings.

I'd be game with the multiple storefronts if the library aspect were decoupled. If I bought Sea of Thieves in Microsoft Store and I bought Destiny 2 in Battle.NET, having a launcher that was able to download and install both of them with little configuration beyond linking to the MS Store/Battle.net accounts (not quite Movies Anywhere in that your library moves between services, but the launcher has discoverability and download capability for all of them), I'd be 100% fine with all of this. Instead, I find it to be a chore sometimes where if I have an urge to play a Uplay game and my password needs to be re-entered and I either need to locate it via 1password or if that isn't available, reset password and all that jazz.
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