Molehill - Adobe's new HW accelerated 3D APIs for Flash
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Molehill - Adobe's new HW accelerated 3D APIs for Flash
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Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#2Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#3Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#4That said: why not just expose an OpenGL(ES) implementation? Then your application logic is portable too, instead of whatever new setup you've got to learn for theirs, and you can fall-forward to a native implementation if you ever want / need to. So again, we have Flash doing something better than a generic language can do (JS)... but at a cost to code portability and skill re-use.
Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#5An excellent example of why competition is good . Unless you think this wasn't motivated by and WebGL getting more attention. That said: why not just expose an OpenGL(ES) implementation? Then your application logic is portable too, instead of whatever new setup you've got to learn for theirs, and you can fall-forward to a native implementation if you ever want / need to. So again, we have Flash doing something better…
Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#6An excellent example of why competition is good . Unless you think this wasn't motivated by and WebGL getting more attention. That said: why not just expose an OpenGL(ES) implementation? Then your application logic is portable too, instead of whatever new setup you've got to learn for theirs, and you can fall-forward to a native implementation if you ever want / need to. So again, we have Flash doing something better…
Correct me if I'm wrong, but I think it might be that on Windows, it harnesses DirectX, and since the whole point of Flash/Flex is to be able to run on all of the platforms (fairly seamlessly), this could be difficult if OpenGL isn't present on the system.
Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#7An excellent example of why competition is good . Unless you think this wasn't motivated by and WebGL getting more attention. That said: why not just expose an OpenGL(ES) implementation? Then your application logic is portable too, instead of whatever new setup you've got to learn for theirs, and you can fall-forward to a native implementation if you ever want / need to. So again, we have Flash doing something better…
Do you suppose that Adobe would see that as a +ve, or a -ve?
Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#8Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#9Re: Molehill - Adobe's new HW accelerated 3D APIs for Flash
#10I've been doing flash development since 2001 but if I had to build a 3D game today, I would definitely be taking a close look at building it using Unity.
Flash developers used to get a lot of flack for not being "real" developers but one thing I've always enjoyed about the community is that they tend to stay on the cutting edge of multimedia technologies. A great blog about Unity3D comes from a developer who used to be heavily involved in Flash 3d work: http://everydayflash.com/