The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
1–10 of 54 posts
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#2Friendlier link:
https://www.anandtech.com/print/13282/nvidia-turing-architec...
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#3On mobile all I see is the comments section. Friendlier link: https://www.anandtech.com/print/13282/nvidia-turing-architec...
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#4I applaud NV for stepping up and delivering something in a new direction. Just think- how long has it been since something truly new has been introduced in the gfx world?
Reading through the full article, it was no small feat to dream up and build these cards. A very complex project from both product and engineering perspectives. Hardware-wise, the 2080 specs are quite insane, and these babies are thirrrsty, drawing ~250 watts.
That said, the move definitely seems risky, as it increases complexity significantly for game devs to code for this hybrid approach. What if the market doesn't warm up to this, or perhaps ATI or someone else comes up with something more novel?
I also wonder if it's just a few years premature. Not feeling compelled to give up the good old 970GTX yet. Wake me up when full ray tracing is ready :)
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P.S. I couldn't help but snicker when looking at the table near the end showing which games will support what new imaging modes.
Of course, PUBG doesn't support ray tracing. Hardly a surprise, considering they can't patch without hours of downtime, and also frequently deliver patches containing "fixes" which break more than they fix.
(FWIW I've stopped PUBG and moved on to Elite:Dangerous, aka space truckers, thanks to it being recommended in an HN thread. Fun game, if you enjoy the solitude of loneliness of endless space! ;)
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#5On mobile all I see is the comments section. Friendlier link: https://www.anandtech.com/print/13282/nvidia-turing-architec...
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#6So the new top-end Nvidia cards will have dedicated ray tracing cores. However, real-time ray tracing is still so computationally expensive that games can only implement a hybrid form of it whereby ray tracing is applied for a certain effect or single object, and plain old rasterization is used for everything else. I applaud NV for stepping up and delivering something in a new direction. Just think- how long has it b…
That should be enough to do full scene real-time raytracing with rays per pixel to spare (usually 10 rays per path are more than enough).
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#7So the new top-end Nvidia cards will have dedicated ray tracing cores. However, real-time ray tracing is still so computationally expensive that games can only implement a hybrid form of it whereby ray tracing is applied for a certain effect or single object, and plain old rasterization is used for everything else. I applaud NV for stepping up and delivering something in a new direction. Just think- how long has it b…
10 GigaRays/sec = 80 rays per pixel at 1080p60fps. That should be enough to do full scene real-time raytracing with rays per pixel to spare (usually 10 rays per path are more than enough).
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#8So the new top-end Nvidia cards will have dedicated ray tracing cores. However, real-time ray tracing is still so computationally expensive that games can only implement a hybrid form of it whereby ray tracing is applied for a certain effect or single object, and plain old rasterization is used for everything else. I applaud NV for stepping up and delivering something in a new direction. Just think- how long has it b…
Of course you know Microsoft worked with all the major vendors because they don’t want to be seen as playing favorites. I would expect AMD would have whatever their version of this is in their next generation chip.
The article made it sound like DirectX only specifies a very high-level interface. So there’s probably a lot of room for AMD and Nvidia to maneuver for performance and quality without breaking compatibility.
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#9So the new top-end Nvidia cards will have dedicated ray tracing cores. However, real-time ray tracing is still so computationally expensive that games can only implement a hybrid form of it whereby ray tracing is applied for a certain effect or single object, and plain old rasterization is used for everything else. I applaud NV for stepping up and delivering something in a new direction. Just think- how long has it b…
10 GigaRays/sec = 80 rays per pixel at 1080p60fps. That should be enough to do full scene real-time raytracing with rays per pixel to spare (usually 10 rays per path are more than enough).
Sure it's still pretty nice for first-gen product, so not complaining too much. But there is still fair bit of road to go on.
[1] Atomic Heart: Official GeForce RTX Real-Time Ray Tracing Demo https://www.youtube.com/watch?v=1IIiQZw_p_E
Re: The Nvidia Turing GPU Architecture Deep Dive: Prelude to GeForce RTX
#10On mobile all I see is the comments section. Friendlier link: https://www.anandtech.com/print/13282/nvidia-turing-architec...