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Odroid-Go Review: An Affordable DIY Portable Game Console

electromaker.io

1–10 of 33 posts

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#2
Pretty sweet. I wish this and the other 10 DIY/programmable mobile consoles would make it into mass market (toy?) stores. For years, this market has only been making circles in a tiny part of the geekosphere It’d be great to get it in the hands of everyone and then see what happens. Im sure you’ll get a surge of indie developers making and sharing games and kids in school showing off their latest creations.

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#4
Very cool. I had no idea there was a handheld platform so easy to cobble together. I looked at some units from banggood and stuff, but couldn't find a way to upload ROMs to them.

I'd really only use this for when I'm flying for business trips, so the headphone jack is sorta a necessity for me. I hope that gets added soon.

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#5

Pretty sweet. I wish this and the other 10 DIY/programmable mobile consoles would make it into mass market (toy?) stores. For years, this market has only been making circles in a tiny part of the geekosphere It’d be great to get it in the hands of everyone and then see what happens. Im sure you’ll get a surge of indie developers making and sharing games and kids in school showing off their latest creations.

Part of it I imagine is these hacker game systems are designed and marketed towards other gamer hackers and require, or at least the apparent need for,a more technical skill set than a regular game system.

However I can imagine something like Lego and Ninteno making a package that is designed for children to learn from.

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#6
post #5

Pretty sweet. I wish this and the other 10 DIY/programmable mobile consoles would make it into mass market (toy?) stores. For years, this market has only been making circles in a tiny part of the geekosphere It’d be great to get it in the hands of everyone and then see what happens. Im sure you’ll get a surge of indie developers making and sharing games and kids in school showing off their latest creations.

Part of it I imagine is these hacker game systems are designed and marketed towards other gamer hackers and require, or at least the apparent need for,a more technical skill set than a regular game system. However I can imagine something like Lego and Ninteno making a package that is designed for children to learn from.

It was other times, but I still remember the first Spectrum kits being sold as DIY, so there is that nostalgia part as well.

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#7
post #5

Pretty sweet. I wish this and the other 10 DIY/programmable mobile consoles would make it into mass market (toy?) stores. For years, this market has only been making circles in a tiny part of the geekosphere It’d be great to get it in the hands of everyone and then see what happens. Im sure you’ll get a surge of indie developers making and sharing games and kids in school showing off their latest creations.

Part of it I imagine is these hacker game systems are designed and marketed towards other gamer hackers and require, or at least the apparent need for,a more technical skill set than a regular game system. However I can imagine something like Lego and Ninteno making a package that is designed for children to learn from.

Nintendo wants their customers to purchase games, because that's what drives their revenue. While the act of "making" is integral to Lego customers, the company hopes to sell customers more and more kits/bricks.

A self-contained user-programmable video game device probably needs more support and offers less recurring revenue opportunity than mass market game consumption platforms.

It's a terrible thing for a owners of a business to turn a reliable consumer of its products into a happy frugal maker.

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#8
post #7
post #5

Earlier quoted context omitted.

Part of it I imagine is these hacker game systems are designed and marketed towards other gamer hackers and require, or at least the apparent need for,a more technical skill set than a regular game system. However I can imagine something like Lego and Ninteno making a package that is designed for children to learn from.

Nintendo wants their customers to purchase games, because that's what drives their revenue. While the act of "making" is integral to Lego customers, the company hopes to sell customers more and more kits/bricks. A self-contained user-programmable video game device probably needs more support and offers less recurring revenue opportunity than mass market game consumption platforms. It's a terrible thing for a owners o…

I could have sworn that Nintendo is the only company of the 3 major console brands that do not sell the console at a loss.

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#9

Pretty sweet. I wish this and the other 10 DIY/programmable mobile consoles would make it into mass market (toy?) stores. For years, this market has only been making circles in a tiny part of the geekosphere It’d be great to get it in the hands of everyone and then see what happens. Im sure you’ll get a surge of indie developers making and sharing games and kids in school showing off their latest creations.

That is my ongoing issue with these "RPi" killers, they simply do not make it out to the mass market.

All of them seems to involve ordering directly from manufacturer.

Re: Odroid-Go Review: An Affordable DIY Portable Game Console

#10
post #8
post #7

Earlier quoted context omitted.

Nintendo wants their customers to purchase games, because that's what drives their revenue. While the act of "making" is integral to Lego customers, the company hopes to sell customers more and more kits/bricks. A self-contained user-programmable video game device probably needs more support and offers less recurring revenue opportunity than mass market game consumption platforms. It's a terrible thing for a owners o…

I could have sworn that Nintendo is the only company of the 3 major console brands that do not sell the console at a loss.

I think they are, but I imagine the profit from their first party game IP and the licensing fees from other game publishers probably dwarfs that profit.

So, they shouldn't be in dire financial straits if they don't sell games, but it sure isn't the winning strategy.

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