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Star Citizen's ARK Starmap

robertsspaceindustries.com

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Re: Star Citizen's ARK Starmap

#2
Note: Does not seem to work on Android chrome. 3rd try caused my Nexus 6P to lock up for a full minute.

Still curious what it is. Was hoping it was Star Citizen for Ark, i.e. space meets dinosaurs.

Re: Star Citizen's ARK Starmap

#3
Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core gameplay/interactions that make me cringe when trying to interact with them. Why is SC this way?

Re: Star Citizen's ARK Starmap

#4

Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…

Maybe core gameplay/interaction modifications are the hard, unglamorous stuff?

Re: Star Citizen's ARK Starmap

#5
post #4

Well, it reminds me of Star Citizen for sure -- in that it's a pretty-looking interface but overburdened with unacceptably long loading times, laggy and unresponsive feedback in the UI, and motion blur on all the things to the point of being unusable. Every few months I look into where SC is at, and am not surprised to see more flash and surface-level polish, more extra features no one was asking for, and yet core ga…

Maybe core gameplay/interaction modifications are the hard, unglamorous stuff?

Some context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted hairball. It lacks basic features like being able to _zoom out to actually see the whole volume without rotating_, let alone functionality in companion apps to competitor games[0], not to mention that to render the UX my significantly overpowered dev box is chugging away quite hard. Meanwhile, the core gameplay systems have, by many fans perceptions, degraded in quality, and prior deliverable dates have been slipped to levels that would get me fired in my position.

Again, I don't want to sell short the difficulty of the engine work they're trying to do, and frankly I should probably keep separate my grievances about deadline-meeting (although that certainly throws salt on the metaphorical wound). But to my eyes this is in the same vein as the complaints I see about other web products, "you have something good, polish but then don't fix what aint broke", while echoing a trope Star Citizen inflicted on itself from its very first "Iron Man" HUD design.[1] (reviled for being piles of overdesigned spinny widgets, and very little functionality).

[0]http://evemaps.dotlan.net

[1]http://i.imgur.com/4gMaYpu.gif

Re: Star Citizen's ARK Starmap

#8

Note: Does not seem to work on Android chrome. 3rd try caused my Nexus 6P to lock up for a full minute. Still curious what it is. Was hoping it was Star Citizen for Ark, i.e. space meets dinosaurs.

I don't think it's meant to be run on a phone. It uses 580 MB of RAM in a Chrome tab and quite a lot of CPU when rotating, zooming or moving around. I just tried it and on this Linux laptop, in Chrome, on an Intel iGPU, it performed well enough.

What it is, is the star map for the PC game Star Citizen. This will be in game eventually.

The Star Citizen web site also does some neat ship models and wireframes using WebGL.

Re: Star Citizen's ARK Starmap

#9
post #4

Earlier quoted context omitted.

Maybe core gameplay/interaction modifications are the hard, unglamorous stuff?

Some context; as someone who pledged in 2012. I'd hope the OP doesn't come off as dismissive to the "hard unglamorous" stuff, since I see this as a separate issue. For me at least, the problem is largely that in the last 6 years, we've gotten PILES of UX revisions, all of which favor form over function to a laughable degree. This map, while pretty, is fractionally as useful as a flattened stretchy-grid-auto-layouted…

It’s pretty obvious that they never intend to release a game at this point.
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