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'How piracy works' according to Minecraft creator

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Re: 'How piracy works' according to Minecraft creator

#3
"why fight the biggest revolution in information flow since the printing press when you could easily work with it by adding services that actually add some value beyond the free act of making a digital copy?"

This is very intelligent insight on the author's part. It's also the same argument that has been staring the RIAA in the face for over a decade: you can't fight the future, so you'd better figure out a better way to earn revenues.

With Minecraft, Mojang has an opportunity to monetize illegitimate users by creating incentives through community play and online rewards that may not be available using pirated copies of their product.

Re: 'How piracy works' according to Minecraft creator

#5

Sadly, pirates don't actually convince their friends to buy it. They help them pirate it. He's right about doing what he can to provide features that pirates can't take advantage of, though. That's the only way to actually combat piracy.

Put it online and downloading the client lets you pirate the game like downloading Firefox lets you pirate Basecamp.

Re: 'How piracy works' according to Minecraft creator

#8
But what if that person likes that game, talks about it to his or her friends, and then I manage to convince three of them to buy the game?

This is as bad as the logic spouted by the media industry that a piracy = one lost sale.

If not even worse (because it is just plucked from thin air)

Re: 'How piracy works' according to Minecraft creator

#9

Am I the only person who has bought a game after pirating and playing it through? Also I'd be more inclined to buy more games first if there was some way of getting my money back if I really don't like it. I'm looking at you, GTA4, you blurry, poo sandwich.

I personally haven't done this but you bring up a good point.

What is so crazy about releasing a fully playable free demo that lasts 10 days that enables you to save your progress and pick up where you left off after purchasing the full version?

No doubt a system like this would have multiple weaknesses but if this system existed I can guarantee you that I would own more games.

Re: 'How piracy works' according to Minecraft creator

#10
post #3

"why fight the biggest revolution in information flow since the printing press when you could easily work with it by adding services that actually add some value beyond the free act of making a digital copy?" This is very intelligent insight on the author's part. It's also the same argument that has been staring the RIAA in the face for over a decade: you can't fight the future, so you'd better figure out a better wa…

Sort of like putting measures in place so that pirates are using more of a trial version of your software. I think this is the way most new programs are going these days. But that still doesn't solve the music aspect of pirating. What bonus stuff can you give over the music that can convert a considerable number of the pirates to paying customers?
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