Phaser 3.0: HTML5 game framework
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Phaser 3.0: HTML5 game framework
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Re: Phaser 3.0: HTML5 game framework
#2What's holding me back from starting to really experiment with it is lack of TypeScript definitions. Phaser 2 was what got me started using TypeScript, and as a C# guy I'm still holding out hope that I can get my work using TypeScript for some project or other.
If you've been wanting to play with TypeScript, I highly recommend taking a look at creating a simple game with TypeScript.
There's a lot of templates out there, and I've done some popular tutorials in TypeScript instead of the JavaScript they were written in.
Re: Phaser 3.0: HTML5 game framework
#3Re: Phaser 3.0: HTML5 game framework
#4Both frameworks have 17,500 stars on github.
Re: Phaser 3.0: HTML5 game framework
#5What are the main differences with Pixi? I'm new to game dev, I picked Pixi 1 week ago because it's the one generally recommended on HN. Both frameworks have 17,500 stars on github.
Phaser uses an old customized version of pixi for the visuals.
Re: Phaser 3.0: HTML5 game framework
#6Re: Phaser 3.0: HTML5 game framework
#7Re: Phaser 3.0: HTML5 game framework
#8Congratulations on shipping 3.0. I hope it inspires a lot of great talent to discover themselves.
Re: Phaser 3.0: HTML5 game framework
#9Gonna need some explanation here... does it spit out native code? Where are the tools? And since it's HTML5 why can't I just run the thing in a native web view? Are there perf issues?
Re: Phaser 3.0: HTML5 game framework
#10A year or so ago I did a lot with Phaser. I learned I'm not cut out for indie game dev and since moved on, but man is Phaser easy to learn and easy to get more advanced in. Even though I don't use it anymore, I am a big fan of their work. Congratulations on shipping 3.0. I hope it inspires a lot of great talent to discover themselves.