Gaming Foursquare with 9 lines of Perl
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Gaming Foursquare with 9 lines of Perl
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Re: Gaming Foursquare with 9 lines of Perl
#2Re: Gaming Foursquare with 9 lines of Perl
#3Re: Gaming Foursquare with 9 lines of Perl
#4Re: Gaming Foursquare with 9 lines of Perl
#5I'm only familiar with these services in concept, what incentives do businesses give their mayors? Anything unique or just XX% off coupons?
Re: Gaming Foursquare with 9 lines of Perl
#6I always assumed these services had at least some very basic spoof protection, like an HMAC, with the secret obfuscated in their apps. I guess not, which means wireshark is all it takes to build a script like this.
Re: Gaming Foursquare with 9 lines of Perl
#7I always assumed these services had at least some very basic spoof protection, like an HMAC, with the secret obfuscated in their apps. I guess not, which means wireshark is all it takes to build a script like this.
Exactly what I was thinking. One of the first things that comes to mind when starting designing a new web service in my head is some minimal spoofing prevention. At least make them go to the effort of running a debugger.
When we don't have the resources to do absolutely everything perfectly, how do we decide what to spend our time on, to what standard - and what to let slide?
Re: Gaming Foursquare with 9 lines of Perl
#8So basically I would hate it if they enforced stricter checkins, unless they could find a way to let bars, restaurants, etc. verify checkins through a quick scanner or something.
Re: Gaming Foursquare with 9 lines of Perl
#9 58 23 * * * curl -u CELL:PASS http://api.foursquare.com/v1/checkin.json -d vid=VENUE