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Plotter Drawings: Five seconds of Donkey Kong

michaelfogleman.com

1–10 of 69 posts

Re: Plotter Drawings: Five seconds of Donkey Kong

#3
post #2

$200 per print from a pen plotter? I'm sorry but unless each print is hand-drawn or something, then $200 is a bit much. Especially if there's masters sitting on a hard drive somewhere.

I'm also a bit surprised by the price. Nice project though!

Re: Plotter Drawings: Five seconds of Donkey Kong

#6
post #2

$200 per print from a pen plotter? I'm sorry but unless each print is hand-drawn or something, then $200 is a bit much. Especially if there's masters sitting on a hard drive somewhere.

I'm also a bit surprised by the price. Nice project though!

same reaction here - neat idea, but too costly. does make me want to instrument some games I've created to generate art of this kind...

Re: Plotter Drawings: Five seconds of Donkey Kong

#7
post #2

$200 per print from a pen plotter? I'm sorry but unless each print is hand-drawn or something, then $200 is a bit much. Especially if there's masters sitting on a hard drive somewhere.

As numbered edition artworks that would be considered very low end. The price is a reflection of both intrinsic and extrinsic value as perceived in the fine art world.

Intrinsic meaning the investment of individualized effort, which include what we might call "set up costs," and extrinsic meaning: can this artist command some multiplier based on their name?

$200 suggests a modest return on modest sales by an "unknown" whose work will be primarily valued by people with a personal interest in it.

$400 framed would be reasonable as well.

For art world definitions of "reasonable" of course :)

Re: Plotter Drawings: Five seconds of Donkey Kong

#8
post #2

$200 per print from a pen plotter? I'm sorry but unless each print is hand-drawn or something, then $200 is a bit much. Especially if there's masters sitting on a hard drive somewhere.

Bear in mind it is a way to own unique outputs from the creator's own "instrumented" NES emulator. So, as with commercial software, the price reflects the r&d cost. In this case there's also an "art print" aspect to the product. I'm not tempted to buy but I can imagine that selling the prints for less than, say, $50 might create more work fulfilling orders than the guy wants to do & at the same time make the product seem less special.

Re: Plotter Drawings: Five seconds of Donkey Kong

#9
This is wonderful! This is kinda like a project I'm working on where we're instrumenting memory accesses across each memory cell in a data structure to be able to visually profile how the data structure is being used.

Plotting each cell individually over time had never occurred to me, and I'll definitely try this!

Re: Plotter Drawings: Five seconds of Donkey Kong

#10
post #5

What is going on with Mega Man? The other games look relatively atomic but Mega Man has obvious dependencies spanning memory locations...

It looks like perhaps it has some sort of scene graph that it re-scans on every frame - probably not to redraw the screen because games have been pretty smart about that for a long time, but perhaps to check collisions between objects / particles. Then again, this is NES, so who knows!
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