Live data from Hacker News

The Rise of German Board Games

theatlantic.com

1–10 of 128 posts

Re: The Rise of German Board Games

#2
Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever).

I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningless point?

Re: The Rise of German Board Games

#4

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

But it's realistic. These days you don't get to eliminate your opponents. What you do is endless rat race on tiny margins.

Plug: "Epic Spell Wars of the Battle Wizards" are pretty awesome if you insist on elimination.

Re: The Rise of German Board Games

#5

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

At least with Dominion, I'd say that predicting when the game is ending and adjusting your play is an important part of the game.

And unless it's really one-sided (which sucks, and maybe there is an argument that Dominion lends itself to develop one-sided games without recovery) or whoever you are playing against is keeping mental count of everyone's point (which wouldn't be impossible, but I've never met someone actually bothering to do it) they won't be able to say "I won" before everyone has counted out their points.

Re: The Rise of German Board Games

#6

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

How is that meaningless ? Do you also consider races meaningless ? Do you consider most sports meaningless ? You probably don't like it because that's not how you learned to enjoy games, not because it's inherently worse than Ameritrash

Re: The Rise of German Board Games

#7
post #4

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

But it's realistic. These days you don't get to eliminate your opponents. What you do is endless rat race on tiny margins. Plug: "Epic Spell Wars of the Battle Wizards" are pretty awesome if you insist on elimination.

Yeah,Epic Spell Wars is awesome!

Re: The Rise of German Board Games

#8

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

I think a good game lets everyone play till the end AND gives them the opportunity to win at any time. Otherwise you lose too early OR have to look at the rest of the crowd winnig...

Re: The Rise of German Board Games

#10
post #8

Wow, this explains so well why I despise Eurogames. Instead of eliminating opponents, everybody plays until the end after some arbitrary score limit is reached (or turn limit or whatever). I play Dominion or Catan and I'm working away and suddenly somebody says "game over! I won!" and I'm thinking, well that was a waste of time. I'm resentful and frustrated - what did I do all that for if it ends at such a meaningles…

I think a good game lets everyone play till the end AND gives them the opportunity to win at any time. Otherwise you lose too early OR have to look at the rest of the crowd winnig...

Monopoly is like that, and your point dovetails with the tendency of that game to end abruptly when someone quits in a rage. Who wants to spend dozens of rounds slowly, yet inevitably losing?
Post reply on HN